An officially-licensed, full-cast, audio drama series, based on classic titles from the Fighting Fantasy gamebook series is currently being crowdfunded on Kickstarter. The project actually hit its funding target in under 12 hours and is close to being 200% funded within its first day. And there are still 40 days for the Kickstarter to run!
The audio drama series is being produced by FoxYason Audio, the talented people behind last year's The Warlock of Firetop Mountain: The Hero's Quest. The series will take the form of 4 x 50 minutes episodes, each based on a different gamebook, available as download and CD.
The adventures in question are Ian Livingstone's The Forest of Doom and Deathtrap Dungeon, and Steve Jackson's The Citadel of Chaos and Creature of Havoc.
Rewards on offer to backers range from the Potion of Helpfulness to the chance to be part of the series, playing a cameo role on one of the recordings.
To find out more, and to pledge your support, follow this link to the Fighting Fantasy Audio Drama: The Series Kickstarter page.
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Wednesday, 28 February 2018
Friday, 23 February 2018
Un Livre dont vous êtes le Héros!
2018 marks the 35th anniversary of Gallimard publishing the Fighting Fantasy gamebooks in France*. To mark this special occasion, Gallimard are relaunching the series in hors serie trade editions and featuring the artwork of Robert Ball.
March sees the release of The Warlock of Firetop Mountain/Le Sorcier de la Montagne de Feu, The Citadel of Chaos/La Citadelle du Chaos, The Forest of Doom/La Forêt de la Malédiction, and The Port of Peril/L'Anneau des Serpents de Feu**, the latest FF adventure penned by the series' co-creator Ian Livingstone.
To more classic titles will follow in October, City of Thieves/La Cité des Voleurs and House of Hell/ Le Manoir de l’Enfer. In October Gallimard will also be releasing a collector's edition of The Warlock of Firetop Mountain.
To celebrate the 35th Anniversary, Gallimard (working with Scriptarium, publishers of Advanced Fighting Fantasy in France) have added bonus material to the new editions, with readers being able to choose which adventurer they want to tackle the various quests as.
In The Warlock of Firetop Mountain/Le Sorcier de la Montagne de Feu you can play as either the Dwarf Crowald, a veteran of the Stonebridge militia, Chaelza, a wandering thief from Chalice), or Raedhell of Silverton, a penniless noble.
Take on The Citadel of Chaos/La Citadelle du Chaos as Barlun Sicklin, from the Vale of Willow, Fingwilas the Half-Elf from the Forest of Yore Disciple, or Adhrinaël of Ulinort.
Brave the dangers of The Forest of Doom/La Forêt de la Malédiction as Caldra Jordhun, and antiques dealer and adventurer from Zengis, Tibur Drinkbarrel, a notorious Fangthane Dwarf, or Harlak Erilsson, a warrior from far-off Frostholm.
The new editions will also include The Allansia Files, a collection of information about important places, famous characters, and monsters from the world of Fighting Fantasy, and they will be different in each title.
Très bon!
* The only country where the series never when out of print in all that time!
** Which translates as 'The Ring of Fire Snakes'.
March sees the release of The Warlock of Firetop Mountain/Le Sorcier de la Montagne de Feu, The Citadel of Chaos/La Citadelle du Chaos, The Forest of Doom/La Forêt de la Malédiction, and The Port of Peril/L'Anneau des Serpents de Feu**, the latest FF adventure penned by the series' co-creator Ian Livingstone.
To celebrate the 35th Anniversary, Gallimard (working with Scriptarium, publishers of Advanced Fighting Fantasy in France) have added bonus material to the new editions, with readers being able to choose which adventurer they want to tackle the various quests as.
In The Warlock of Firetop Mountain/Le Sorcier de la Montagne de Feu you can play as either the Dwarf Crowald, a veteran of the Stonebridge militia, Chaelza, a wandering thief from Chalice), or Raedhell of Silverton, a penniless noble.
Take on The Citadel of Chaos/La Citadelle du Chaos as Barlun Sicklin, from the Vale of Willow, Fingwilas the Half-Elf from the Forest of Yore Disciple, or Adhrinaël of Ulinort.
Brave the dangers of The Forest of Doom/La Forêt de la Malédiction as Caldra Jordhun, and antiques dealer and adventurer from Zengis, Tibur Drinkbarrel, a notorious Fangthane Dwarf, or Harlak Erilsson, a warrior from far-off Frostholm.
The new editions will also include The Allansia Files, a collection of information about important places, famous characters, and monsters from the world of Fighting Fantasy, and they will be different in each title.
Très bon!
* The only country where the series never when out of print in all that time!
** Which translates as 'The Ring of Fire Snakes'.
Thursday, 22 February 2018
Saturday, 17 February 2018
The Second Swordsman - In Safe Hands?
It is one year to the day since Malcolm Garcia posted his first The Second Swordsman piece. Since then write-ups of another twelve attempts have been posted, featuring 35 different Fighting Fantasy adventures!
Today, to mark the first anniversary of The Second Swordsman, Malcolm presents his 14th post, which is intriguingly entitled...
The Second Swordsman - In Safe Hands?
By Malcolm Garcia
Today, to mark the first anniversary of The Second Swordsman, Malcolm presents his 14th post, which is intriguingly entitled...
The Second Swordsman - In Safe Hands?
By Malcolm Garcia
While several of the FIGHTING FANTASY adventures
I have recently attempted have had an oppressive atmosphere, namely House of Hell, Phantoms of Fear and Spellbreaker, few authors create
an unremitting sense of despair as well as Stephen Hand. All of his three books
are based in the northwestern part of the Old World, a continent I hadn’t
visited since an earlier attempt at using the Second Swordsman process on a trio of adventures by Jonathan Green.
And in each of Hand’s books a feeling of dread pervades the somewhat-medieval world
that YOU move through in your quests.
In Legend of the Shadow Warriors YOU
are an army veteran who, somewhat skeptically, accepts the task of
investigating claims of shadowy riders terrorizing the village of Karnstein,
deep in the mountains of the Witchtooth Line. In Moonrunner YOU are a
bounty hunter who is hunting (or should that be, is being hunted by) the evil
war criminal Karam Gruul through the city of Blackhaven, a place that somehow
makes Port Blacksand seem like a nice spot to retire to. And in Dead
of Night (co-authored with Jim Bambra) YOU are a Demon-Stalker who is
being plotted against by your old adversary, the Demon Lord Myurr, who is out
for revenge after YOU have foiled too many of his horrid schemes. [These three titles were also all illustrated by Martin McKenna - Ed.]
While sticking with choosing every second option
didn’t have me ignoring huge amounts of things in these books (as it has
previously done so), it did mean I did some pretty stupid stuff, sometimes with
significant consequences.
In Legend of the Shadow Warriors I started off promisingly enough when using
the Second Swordsman process.
Although I had a purse of gold I chose not to try and supplement it through
gambling – while this worked in Legend of Zagor it failed to
gain me any money in both Seas of Blood and Bloodbones. At the markets in
Royal Lendle I bought every second item, including metal rot, a chameleon
cloak, and a mirror (which would have been handy against the Mountain Basilisk
in my previous adventure in Night Dragon).
Although what I could get was limited by my budget, I generally enjoyed this
process more than looking for individual objects in cupboards and under rocks. My
first major NPC encounter was with Gallantaria’s chief tax collector, who I
unsuccessfully tried to bribe and who then put me in jail for the, surely
near-irrelevant in Titan, crime of unpaid taxes.
Luckily my quest did not end there (unlike
when I was imprisoned in both Bloodbones and Black Vein
Prophecy) and I managed to
escape after fighting the jailer (although I was somewhat blasé about the fact
that I’d added murder to my previous charge of tax evasion). As I made to leave
through one of the city gates I was again confronted by the tax collector. With
a poor starting LUCK score I was unlucky and put in a better-guarded jail. My
adventure thus ended without even leaving Royal Lendle.
I started Moonrunner with similar SKILL,
STAMINA and LUCK scores to those in Legend. As an experienced bounty
hunter YOU are able to choose several special skills at the beginning – I selected
every second one, of course. The book started ominously with the man I had been
talking to in the background section being killed by a throwing dagger. Thanks
to my recently acquired lock picking skill I obtained some gold pieces and
potentially useful paperwork from his office. My searching of the room was interrupted
by some guards, but I was able to use another of my skills to confuse them and
escape – thus avoiding having another adventure end in my imprisonment.
As my exploration of Blackhaven got under
way, by choosing every second option I then callously decided not to give a
beggar a single gold piece (even though I could easily afford to) and then not
to pursue her killer, the fantastically named ‘The Shocker’. Instead I headed
for the local asylum and, after turning down an offer of a drink from the
deputy director (being keen to avoid what happened when I did that in House of Hell) I gained some
information about Gruul from one of the inmates. But then I got locked up,
again! I escaped only after fighting a Frankenstein-esque creature and headed
for another potentially useful source of information, but he turned out to be
dead too. In my search of his room I gained some more gold and paperwork, but
this time the letter was from Gruul himself, and it had been laced with mocking
words and a poison which killed me instantly.
As with Moonrunner, at the start of
Dead
of Night YOU can choose three skills that YOU have learned during your
life as a Demon-Stalker. As the Second
Swordsman I chose every second one and also picked up some gold, holy water
and an ominous vision of my parents and Myurr. Because YOU are an adventurer
who can stray close to the dark side, there is also a personal EVIL score for
YOU to keep track of.
I began by arriving in my home village of
Crowford after ignoring a mocking skeleton and went to visit the local priest.
He told me my parents were dead, but that their graves have been taken over by
demons. Although I could sense the demonic presence I chose not to confront the
blight and thus earned my first EVIL point for being generally unhelpful. My
next destination was that of a seer who conducted a summoning to help me in my
quest; but the demon that was summoned killed her and I had my first fight on
my hands.
After slaying the demon I left the seer’s
cottage, which was now in flames, and chose to also ignore a group of peasants
and an opportunity to pray. When I arrived in the next village I chose not to
use one of my skills and narrowly escaped a swinging blade trap. Luckily I was
rescued by the locals who told me of the onslaught their village was under from
a swarm of Moon Demons. Rather than staying and helping the villagers – as any
proper Demon-Stalker would – choosing the second option had me again being
unhelpful and I abandoned them to their fate and walked outside, only to slip
in the mud and be torn to shreds by the swarm.
Compared to other FIGHTING FANTASY books,
while this trio by Hand had plenty of atmosphere, there was not much actual
fighting. In my short-lived adventure in Legend I managed to only have one
fight and, although I was unarmed (having been relieved of my sword when taken
into custody), I defeated the SKILL 8 STAMINA 7 Jailer without losing a single
round. I also had only one fight in Moonrunner, but this was a tough one
against the SKILL 11 STAMINA 14 Kauderwelsch Monster. I was down to seven
STAMINA when this battle was mercifully brought to an early conclusion by a
riot of asylum inmates. For consistency I also only had one fight in Dead,
against the summoned SKILL 8 STAMINA 8 Spirit Demon, which I killed after losing
two rounds of combat, but which robbed me of a potentially useful ally.
In the end it was stupid decisions that
brought about my failure in using the Second
Swordsman process in Legend, Moonrunner, and Dead.
A puddle of mud, a piece of paper, and not paying my taxes proved too much for
a seasoned adventurer like me to overcome.
If there were any FIGHTING FANTASY adventures where I could have used a ‘Hand’
to save the Old World from unspeakable evil, these three books would have been
them.
Congratulations to Malcolm on a year's worth of Second Swordsman posts. But there are plenty more Fighting Fantasy adventures still to go, so which will he be tackling next month?
Friday, 16 February 2018
The History of Fighting Fantasy Gamebooks at the Forbidden Planet Megastore
On Saturday 24th February, the Forbidden Planet London Megastore will be hosting an event with a difference – welcoming a host of authors and editors from four small press publishers into a mini convention in the store, from 1:00-2:30pm!
Snowbooks, publishers of YOU ARE THE HERO Parts 1 and 2, will be among them, as will the books' author Jonathan Green. So, if you're in town that day, why not pop along, buy a book, and get it signed?
Snowbooks, publishers of YOU ARE THE HERO Parts 1 and 2, will be among them, as will the books' author Jonathan Green. So, if you're in town that day, why not pop along, buy a book, and get it signed?
And talking of Jonathan Green, he was recently interviewed by Jonathan Hicks, a.k.a. the Farsight Blogger, and the interview is now online here.
Friday, 9 February 2018
Blast from the Past! The Shamutanti Hills
The next tranche of Fighting Fantasy releases from Scholastic Books include the first title in Steve Jackson's seminal Sorcery! series. So it seemed timely today to revisit this classic gamebook title - The Shamutanti Hills!
The first book in the Sorcery! series, aimed squarely at adult
gamers, was released in late 1983. TheShamutanti Hills - which bore the dedication ‘To Ian Livingstone’ and which was illustrated inside and out by fantasy art legend John Blanche - saw
the commencement of an epic quest to recover the Crown of Kings from the evil
Archmage of Kakhabad. In the adventure, the hero has to make his way through
the hills of the title, “alive with evil creatures, lawless wanderers
and bloodthirsty monsters, the land is riddled with tricks and traps waiting
for the unwary traveller.”
Despite being for adults, the game still used the usual
Fighting Fantasy gaming mechanics, the cover proudly stating the mantra
familiar to Fighting Fantasy fans that, “Two dice, a pencil and an eraser are
all you need for this adventure – YOU decide which paths to take, which dangers
to risk and which monsters to fight.” The big difference came from what gave
the series its name. As well as being a mighty warrior, the hero of the Sorcery! series could also be played as
a powerful magic-user.
The ‘simple’ version of the adventure involved the use of no
magic whatsoever, as with most FF adventures up until this point (with the
notable exception of The Citadel of Chaos). However, there was
also the option whereby the reader could opt for the ‘advanced’ version of the
game, which relied heavily on magic, with the hero being able to cast a wide
range of spells. Each spell cost between 1 and 4 STAMINA points to cast, and each was denoted by a three
letter word (following the pattern consonant-vowel-consonant), and often
required very specific ingredients to be cast successfully at all.
There was also the option to call on Libra, the goddess of
justice, once during the course of the adventure, either to enable the hero to
escape a tricky battle, to be cleansed of curses or diseases, or to have their starting attributes restored to their Initial level.
The easiest of the Sorcery! series to complete – and the shortest, despite having 456
references in total, numerous paragraphs being given over to spell-casting
rather than plot development – TheShamutanti Hills concludes with the hero battling the Manticore that has
appeared on the cover of every edition of the book ever published.
Will Scholastic Books follow in that tradition? We will just have to wait and see...
The Shamutanti Hills is now available as an app from inkle studios.
You can find out more about the creation of the best-selling Sorcery! series - in both book and app form - in Jonathan Green's YOU ARE THE HERO - A History of Fighting Fantasy Gamebooks and YOU ARE THE HERO Part 2, available now from Snowbooks.
You can find out more about the creation of the best-selling Sorcery! series - in both book and app form - in Jonathan Green's YOU ARE THE HERO - A History of Fighting Fantasy Gamebooks and YOU ARE THE HERO Part 2, available now from Snowbooks.
Friday, 2 February 2018
Advanced Fighting Fantasy Paper Miniatures
If you're a fan of Arion Games' Advanced Fighter Fantasy Second Edition, then you will be interested to hear that the company has just released a set of their paper miniatures for use in swamp-based adventures.
All manner of creatures from the worlds of Fighting Fantasy - from Lizard Men and Mudclaws, to the Slime Sucker and even the revolting Giant Slug - are included, and can be downloaded here.
This latest set of AFF paper minis joins the six sets already available. To find out more, simply click on the images below.
If you have yet to discover the flexibility of the Advanced Fighting Fantasy Second Edition RPG, then visit the Arion Games website, or find the books and supplements on RPGNow.
All manner of creatures from the worlds of Fighting Fantasy - from Lizard Men and Mudclaws, to the Slime Sucker and even the revolting Giant Slug - are included, and can be downloaded here.
This latest set of AFF paper minis joins the six sets already available. To find out more, simply click on the images below.
If you have yet to discover the flexibility of the Advanced Fighting Fantasy Second Edition RPG, then visit the Arion Games website, or find the books and supplements on RPGNow.