This time he considers a trio of adventures in which YOU may be the Hero, but YOU don't actually know who YOU are!
The Second Swordsman - Who is the Hero?
By Malcolm Garcia
In most FIGHTING FANTASY adventures, YOU start
as a seasoned adventurer, setting out on an epic quest to save the world from an
evil scourge or to find a horde of treasure beyond your wildest dreams. But
there are a handful of books in which YOU do not even know who YOU are when YOU
begin your journey.
Talisman
of Death has YOU transported from Earth to the
world of Orb. Through this mysterious process YOU acquire swordsmanship skills previously
unknown, but which will be necessary if YOU are to succeed in the task given to
YOU by some deities to save the world from Death itself. In Black Vein Prophecy, which is the first FIGHTING
FANTASY novel I’ve yet read where there is zero background, YOU awaken in a
tomb not knowing who or where YOU are, and YOU acquire your SKILL, STAMINA and LUCK
scores via a series of trials. Where Black
Vein was short on background, in Creature
of Havoc there was an abundance of history to read before starting the
adventure. But this is all irrelevant as YOU don’t know who, where or even what
YOU are.
None of these three adventures where YOU start
off as an unknown were written by the same author. Talisman was penned by Jamie Thomson and Mark Smith, who would go
on to write Sword of the Samurai. Black Vein was written by Paul Mason and
Steve Williams, who also wrote Slaves of
the Abyss and The Riddling Reaver.
And Creature was the product of Steve
Jackson – his final book in the FIGHTING FANTASY series. In a 2011 poll of FIGHTING
FANTASY readers, Creature ranked
number five – previously the highest
rated books I’ve attempted using the Second
Swordsman process were House
of Hell (also by Steve Jackson) and Deathtrap
Dungeon – ranked six and seven
and respectively.
Deliberately choosing every second option
meant that Talisman of Death lived up
to its name. After establishing some decent SKILL, STAMINA and LUCK scores, and
buoyed by my possession of ten meals and a STAMINA-restoring potion, I started
my adventure, not unusually, in a subterranean vault. Within a few choices I
had been given the eponymous talisman and tasked with keeping it from the
clutches of the minions of Death. But then within another few options I had made
the foolish decision to charge into a group of Dark Elves, who swiftly captured
me and took me to their evil master. Thusly I had failed within just a handful
of choices of the start (although not doing as badly as in Island
of the Lizard King), having undergone no LUCK tests or fought any
creatures.
In Black
Vein, the Second Swordsman
process enabled me to escape the tomb that was collapsing around me in the
beginning, along the way not being sure whether what I was seeing was real, or
a hallucination. When I reached the ruins of the city above I remained unsure
about my reality after encountering a talking horse and, obviously freaked out
by this encounter, choosing the second option meant I decided the best way to
get away from the city was to launch myself into the ocean using a catapult.
Because I’d acquired a poor LUCK score when underground, I failed a LUCK test
and lost some STAMINA when I hit the water. But I was then rescued by a ship, the
Captain of which somehow knew about a dead body I’d found in the tomb at the
start. My confusion only increased when I had to fight a crazy man who was
floating on the sea in an inflatable zorb-like ball – which would unfortunately
turn out to be the last time I had a fight.
Soon I went ashore with the Captain, who I
then bizarrely chose to betray to some travelling bandits. Being bandits, they
robbed me and left me tied to a tree. For the rest of the adventure, choosing
the second option made me ignore several opportunities to interact with the
locals and my aimless wandering was soon mercifully put to an end by some
suspicious locals who had me jailed and executed. Through all of my choices in Black Vein I never really got an idea of
what I supposed to be doing; somewhat akin to my earlier misadventures in Demons
of the Deep and Spectral
Stalkers.
Creature started promisingly enough with what has to be the most
comprehensive, but also instantly redundant, background story of how the
Necromancer Zharradan Marr came to be. I then gained consciousness and proceeded
to kill and munch my way through the dungeon where I’d been put, for reasons as
yet unknown. Yes, munch. It turns out that whoever/whatever I am has a
hankering for hobbit meat. Sating this appetite was helped by the new rule that
if I rolled a double for my attack strength I instantly killed my opponent –
even if their attack strength was greater in that round. Because it’s not too
hard to roll a double, I knocked off five of my nine adversaries this way.
Deciding what to do in Creature was not always possible by using the Second Swordsman process, because at the start of the adventure
several of your choices are selected on the basis of random dice rolls. But
once I gained more control over my own fate, I rewarded this by making some
foolish decisions, such as provoking a Giant Hornet and falling into a trap
pit. I then got lost in a series of the dungeon’s dead ends and brought about
my own doom by attacking a poorly constructed tunnel.
Excluding Talisman, which was an abject failure when just choosing the second
option, these adventures started promisingly – I enjoyed the process in Black Vein whereby YOU establish your SKILL,
STAMINA and LUCK scores, and being a brutal killing machine in Creature was a refreshing change from the
pressure of always having to try and save the world. But a series of poor
choices in both of these adventures soon caught up with me, and my failures
were rather anticlimactic. Next time I’ll hopefully learn who I was in Black Vein or get out of the dungeon in Creature, if only to devour some more
hobbits – I never seemed to get full no matter how many I ate!
Thank you and Happy Christmas to Malcolm, for his latest Second Swordsman blog post. Which titles will he be tackling in the New Year? You're just have to logon to www.fightingfantasy.com to find out!
And remember, if you have any suggestions for items for the official Fighting Fantasy blog don't forget to get in touch via mail@fightingfantasy.com.
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