Showing posts with label Peter Darvill-Evans. Show all posts
Showing posts with label Peter Darvill-Evans. Show all posts

Friday, 6 October 2023

On This Day In History

40 years ago today, BBC South East at Six explored the magical world of Dungeons & Dragons, with the help of Games Workshop founders Steve Jackson and Ian Livingstone. The clip also features Fighting Fantasy author Peter Darvill-Evans!

To read more about the early days of Games Workshop, check out Dice Men, by Ian Livingstone and Steve Jackson.

Friday, 1 September 2023

Starship Traveller - published on this day 40 years ago!

Starship Traveller by Steve Jackson was published 40 years ago today on 1 September 1983.

Having only written one fantasy gamebook by himself, why was it that Jackson abandoned an alternative Tolkien-esque past for a gleaming, rocket-fuelled future?

“I liked to try new things out,” says Jackson. “Sorcery! had a new magic system, Starship Traveller was the first SF adventure.”

Set in the distant future, Starship Traveller (FF4) had the hero become the commander of the eponymous starship and its crew. After his interstellar vessel is sucked through a black hole into an unknown quadrant of space, the hero has to search the local star systems for the coordinates to another black hole and the way home.

As well as keeping a track of his own attributes, the reader had to keep a note of the attributes of his officers. Starship Traveller also added the stats WEAPONS STRENGTH and SHIELDS so that the reader could re-enact battles between spacecraft.

Jackson: “I was a big Star Trek fan. Always preferred it to Doctor Who. Mr Spock was my hero. I liked the episodes where Kirk & Co landed on a planet where they encountered alien races and philosophies. Never liked the deep space battle episodes. Starship Traveller was unashamedly based on Star Trek. And the long dedication was a listing of the entire Games Workshop staff as it was at the time. Some of the GW department heads appeared in the adventure too. ‘Bran-Sell’ was a reference to Bryan Ansell, who ran the Citadel division and later became GW Managing Director. There was a race called the Dar-Villians; a reference to GW’s Sales Manager Peter Darvill-Evans. Fioral was Albie Fiore, who ran the Production Dept. And lots more.”

Both the cover artwork and the internal illustrations were by Peter Andrew Jones, a first and last for the Fighting Fantasy series.

Many years later, Tin Man Games turned Starship Traveller into an app, commissioning new full-colour artwork for the adventure in the process.


While the gamebook was reissued by Wizard Books, Scholastic UK have yet to publish the adventure. So, watch this space...

Wednesday, 14 August 2019

Authors attending Fighting Fantasy Fest 3

As well as Fighting Fantasy co-creators Steve Jackson and Ian Livingstone, there are a number of other authors who will be attending Fighting Fantasy Fest 3, including...

Peter Darvill-Evans - author of Beneath Nightmare Castle, Portal of Evil, and Spectral Stalkers.

Jamie Thomson - co-author of Talisman of Death, Sword of the Samurai, and The Keep of the Lich-Lord.

Jonathan Green - author of Spellbreaker, Knights of Doom, Curse of the Mummy, Bloodbones, Howl of the Werewolf, Stormslayer, Night of the Necromancer, and You Are The Hero - A History of Fighting Fantasy Gamebooks.

Jon Ingold - narrative director of inkle studios, and chief writer on Steve Jackson's Sorcery!

PJ Montgomery - comic writer and adaptor of Steve Jackson's The Trolltooth Wars.

Fighting Fantasy Fest 3 is happening in just seventeen days, on Saturday 31st August. If you haven't got your ticket yet, don't miss out and grab yours today!


Saturday, 13 April 2019

Blast from the Past! Portal of Evil

Thirty years ago, Puffin Books published the 37th book in the Fighting Fantasy series - although the book didn't have the number 37 appear anywhere on its cover - and the second title to be written by Peter Darvill-Evans.

Set in the area surrounding the city of Neuberg in Khul, Portal of Evil was an adventure involving magical portals and a dinosaur invasion of Titan. “I wanted to write something different,” says Darvill-Evans, “so a portal to another world of dinosaurs seemed appropriate. And everyone likes dinosaurs.”

The book featured a cover by Games Workshop artist David Gallagher cover, who had also painted the cover for Marc Gascoigne's Battleblade Warrior. “Battleblade was the first cover I did for Puffin,” says Gallagher. “I was freelancing and this was Puffin’s response to my initial approach for work.”

Portal of Evil featured illustrations by Alan Langford, back on dino duties following Battleblade Warrior and Ian Livingstone's Island of the Lizard King. “Zdeněk Burian, Ray Harryhausen and Frank Frazetta – they were my influences as far as dinosaur art went,” says Langford.

Both Peter Darvill-Evans and Alan Langford will be attending Fighting Fantasy Fest 3 in August, and talking about their collaborations. So if you have a burning question you would like to ask either of them, make sure you book your place at the Convention of Firetop Mountain today!


Friday, 20 April 2018

The Second Swordsman - Cover-ing More of Khul

In this, his 15th Second Swordsman post, Malcolm Garcia returns to the dark continent of Khul...


The Second Swordsman - Cover-ing More of Khul

By Malcolm Garcia

Something synonymous with FIGHTING FANTASY adventures are the covers that adorn each book. From the infamous ones on Deathtrap Dungeon and City of Thieves to the oddness of those on (the original) The Citadel of Chaos and Spectral Stalkers, each promised a glimpse of what adventuring lay within. For this episode of the Second Swordsman I chose three covers that have, what I considered to be, quite interesting cover art.

Scorpion Swamp was decorated with the Pool Beast which was drawn by Duncan Smith, Beneath Nightmare Castle had the Spiked Maiden of prolific cover illustrator Terry Oakes, and Masks of Mayhem had John Sibbick’s Golem rushing at YOU through an underground cavern. Only two of these, the Pool Beast and the Spiked Maiden can you fight during the adventure, although with SKILL scores of eight and ten respectively that might not be the wisest choice. Coincidentally, all three books were set in Khul, a place I’d not visited since attempting the trio of Luke Sharp adventures set in the southwest of the continent. But would always choosing the second option give me greater success this time?

Robin Waterfield wrote Masks of Mayhem and the only book of his I’d tried previously was Phantoms of Fear (not being willing to sell a kidney to get a copy of Deathmoor) where I had met my end in a fight against myself. In Phantoms, following the Second Swordsman process had led me to the underground dream world of the Demon Prince Ishtra and so I had some hope that I’d get a fair way into this book. The background to Masks was a bit complex, but it boiled down to a ‘kill the big bad girl’ mission. I started with good SKILL, STAMINA and LUCK scores as well as the much-appreciated ten meals and a potion of strength (the second potion in the list of choices).

Very early in the adventure I reached Lake Nekros where, rather than going into the Affen Forest (which I’d explored previously in Phantoms and would have liked to return to) I instead headed into the hills. While circumnavigating the lake I managed to sprain my ankle in a rabbit hole and incurred a SKILL loss at, what I thought was, a very early stage in the book. Soon afterwards I then chose to go one way down a path rather than another and my adventure was suddenly over. No fights. No treasure. Just what must be one of the most enigmatic sudden deaths in FIGHTING FANTASY, “You walk off through the mist which closes behind your back. You are never seen again, by man or monster, on this earth.” Mysterious and memorable.

I then left northeastern Khul and went west, to the town of Fenmarge for the beginning of Scorpion Swamp. In the FIGHTING FANTASY series, this book was both the first to be penned by an author other than Ian Livingstone or Steve Jackson, the writer being the American Steve Jackson, and was also the first (of the fantasy adventures at least) to not be set on Allansia. With these firsts would Scorpion also be the first book where following the Second Swordsman process would be successful? The only other adventure of Jackson’s I’ve tried was Demons of the Deep, where I got a pretty long way before being slain by the STAMINA-supercharged Kraken.

While I started the book with a magic ring, I had no food and a poor LUCK score. Then, as with my attempt at Demons, choosing the second option meant I began Scorpion by ignoring opportunities to interact with the locals and learn something about my surroundings. This resulted in me paying no attention to talk of a group of wizards and choosing a quest. I hastily headed into the swamp, failed a LUCK test, and fell into a hole and died. No fights. No treasure. No spell gems. Just the final ‘told-you-so’ words of, “Soon, as the villagers predicted, only your bones are left, gleaming in the dim light that filters down between the trees.”

Not too far south of the place of my defeat in Scorpion lies the city of Neuberg, the setting for Beneath Nightmare Castle. This was the third book by Peter Darvill-Evans I’ve attempted – in Portal of Evil I was captured by a group of soldiers early on and in Spectral Stalkers I foolishly tried to swim through a moat of acid after wandering around aimlessly for far too long. The starting scores for my attempt at Beneath were promising, but in the background of the adventure YOU are captured and knocked unconscious. Given the choice between accepting or rejecting an offer of help from an unseen stranger, I chose the latter. And died. Again. And this time I set a record for the quickest failure in a FIGHTING FANTASY adventure – just one choice! My previous worst performance as the Second Swordsman was in Crypt of the Sorcerer (where I failed in two choices). This time there was no disappearing into the mist or a muddy hole, but instead the terrifying, “They kill you slowly and take ecstatic pleasure in your agonised writhings. You go completely insane before you die.”

Never before has choosing every second option met with such abject failures across a range of adventures. Even so, each of these latest poor performances proved memorable because of their suddenness, giving me a different experience than the occasional long and winding path to an inevitable and ignominious death (I’m looking at you Seas of Blood and Armies of Death).


Thank you  to Malcolm for another entertaining Second Swordsman blog post. Which titles will he be tackling next, in his ongoing mission to only choose every second choice in a FIGHTING FANTASY adventure? You're just have to keep logging on to www.fightingfantasy.com to find out!

And remember, if you have any suggestions for items for the official Fighting Fantasy blog don't forget to get in touch via mail@fightingfantasy.com.

Friday, 14 July 2017

The Second Swordsman – 'We’re not on Titan anymore (Toto)'

This week it's time for the sixth in Malcolm Garcia's Second Swordsman series. Enjoy!


The Second Swordsman – 'We’re not on Titan anymore (Toto)'

By Malcolm Garcia

After coming so very close to succeeding in my first FIGHTING FANTASY adventure by arbitrarily choosing every second option (in Battleblade Warrior) I decided to attempt a trio of adventures which, while starting on the familiar world of Titan, soon cast the adventurer far away into places hitherto unknown.

In Spectral Stalkers, Portal of Evil and Phantoms of Fear YOU start as an adventurer on the continent of Khul. I’d previously only visited Khul when attempting Seas of Blood and was looking forward to exploring more of the land-based perils. Spectral and Portal start off in the south-west of the continent, near the town of Neuburg and were both written by Peter Darvill-Evans (his other addition to the FIGHTING FANTASY range being Beneath Nightmare Castle, which is actually set in Neuburg). Phantoms is set in north-east Khul and was written by Robin Waterfield, who also penned Masks of Mayhem and Deathmoor (which I’ll attempt if I can ever get my hands on a copy without having to sell a kidney).

In Spectral I started off with impressive SKILL and LUCK scores, but my STAMINA was not so great and I had only two meals and a small amount of gold. But none of this would be of any consequence as choosing every second option proved to be a particularly foolish process to use in this adventure. At the very start YOU are whisked away from Khul after coming into possession of a magical artifact that is being sought by the eponymous Spectral Stalkers. But from the very beginning of Spectral I had no idea about what I should be doing or where I should be going. While this was initially intriguing, it soon gave way to a feeling of helplessness.

I bumbled through the Library of Limbo (ignoring advice from a dragon librarian) and, despite several opportunities to do otherwise, failed to learn anything useful about the world I was in or my quest. I managed to ignore so many things in Spectral that I didn’t even have a single battle in the whole adventure. (The only other time this happened was in Island of the Lizard King – where I died within four choices of the start). I also never once got to Test my Luck. I got the feeling in Spectral that I made a poor choice near the start which would have otherwise led to me gathering some important knowledge and objects. What killed me in the end was suitably anticlimactic – it wasn’t a horrible trap or a fiendish beast, but a moat of acid. Even Deathtrap Dungeon provided some imaginative expanding fungus to finish me off.

Giving southwestern Khul (and Peter Darvill-Evans) the benefit of the doubt, I returned there to explore the mystery of the Portal of Evil. This adventure is set in the wilderness between the cities of Zagoula and Neuburg, but the eponymous portal promised to whisk me far away from all of this, if I could survive long enough to find it. Which I didn’t. It all started so very well, with decent SKILL and STAMINA scores (and a joke in the introduction about lawyers being akin to thieves). But then I adopted a passive approach that is all-too-familiar when choosing every second option. While I did get to fight my first ever FIGHTING FANTASY dinosaur, the battle was over before I could kill it, I also failed to help a talking dinosaur, didn’t search a body of a foe I’d killed, and even ignored a shiny thing hidden in a tree. Surely everybody knows that on Titan adventures can succeed based solely on the possession of shiny things!

I also, in a manner similar to Spectral, had the feeling that I made a poor choice early in Portal. There were several times at relatively early stages of my quest where I was asked if I had certain specific objects I’d yet to come across – a ring of zombie warding, a warrant from the Margrave, and even some gold coins. This happened often enough to make me believe I had missed out on an important chunk of the adventure by following the Second Swordsman process. In another disappointment, my failure in Portal was brought about by being captured by a group of soldiers. While this isn’t my biggest failure, I’d put it on par with my fate in Trial of Champions.

And so then I travelled far, to the north-east of Khul and the Affen Forest to become a Forest Elf and learn from a dream that I needed to defeat a Demon Prince. In Phantoms dreams are an important part of the adventure; you learn things through them, and at later stages of your quest you can alternate between the real world and the dream world. The illustrations by Ian Miller (who did the covers for several FIGHTING FANTASY novels but only did the internals once) enrich the nightmarish atmosphere of the adventure which, for the most part, gave me a sense of being worn down by despair.

My initial SKILL, STAMINA, and LUCK scores were reasonable (but not great), and Phantoms added a POWER score which gave the ability to cast spells. Unlike Spectral, from the beginning of my adventure I knew where I needed to go, and I fought plenty of creatures along the way – sixteen in total. Several of these battles were made more difficult by imposed losses of SKILL (I’m looking at you Fog Devil and everything I faced after breathing in the evil mist). I also had several battles where there were a few too many unlucky rolls of the dice (against the Wolves – who almost killed me – and a Komodo Lizard). But I was saved from an early defeat in Phantoms by my own food scavenging skills, and choosing the potion of strength at the start of the adventure. What didn’t help me was anyone at all. There were no friendly witches, merchants or fellow adventurers to give me any advice or special objects; I was on my own from the very beginning.

After making my way through the depressing part of the forest, that had been blighted by the evil of the Demon Prince, I finally entered their underground lair and gained the ability to control my shifting between the real and dream worlds. Rather than do this at every opportunity I made the decision to do it every second time it was offered. The two worlds are parallel to each other – a path you take in one will move you forward in the other. But soon after my first attempt at changing into the dream world, my real world body was attacked and I had to change again to complete the fight. Then, on my second opportunity to enter the dream world, I had to fight a mirror image of myself, a fight that somewhat arbitrarily took the shape of a series of random dice rolls, of which I lost way too many and was killed.


All in all these three adventures were a rather unsuccessful attempt to find success away from the familiar world of Titan. I never reached the portal in Portal, I entered the dream world only fleetingly in Phantoms and, while I went far away in Spectral, I never knew what I was trying to do when I got there. But I was intrigued by the world I visited in Spectral, and the depressing atmosphere of Phantoms meant I’d visit both of these FIGHTING FANTASY adventures again one day.


Thank you, once agin, to Malcolm, for another Second Swordsman blog post. If you have any suggestions for items for the official Fighting Fantasy blog don't forget to get in touch via mail@fightingfantasy.com.