This book contains a huge number of optional rules, new additions and new ideas to add to a new, or existing, Advanced Fighting Fantasy campaign, and will prove useful for both Players and Directors. Within you will find:
* Alternative Hero creation for novice/experienced characters
* Four new Special Skills
* Twelve new Talents
* New Critical and Fumble tables
* Ten Alternative combat rules
* Twelve new Combat Options
* Martial Arts rules and nine styles
* New Combat Magic school
* Seventeen new Spells
* Master and Acquired Magic weapons and armour
* New weapons, armour and equipment
* Mounted combat rules and new mounts
* Twenty Three Monster Templates
Don’t let those flashy spellcasters grab all of the glory! Buckle on your sword-belt, take up your trusty shield and find glory in battle!
You will need a copy of the Advanced Fighting Fantasy Second Edition Core Rulebook to make use of the rules contained within the Combat Companion.