Showing posts with label John Sibbick. Show all posts
Showing posts with label John Sibbick. Show all posts

Monday, 18 August 2025

New Fighting Fantasy Products from All Rolled Up

All Rolled Up have released a new range of Fighting Fantasy products, including play mats, dice trays, dice bags, mugs, coasters, messenger bags, and the titular All Rolled Up. All items feature classic pieces of FF art by the likes of Iain McCaig, Martin McKenna, John Sibbick, and Leo Hartas.




These products are available for a limited time, so make sure you fill your adventurer's backpack before it's too late.

Thursday, 24 July 2025

Crypt of the Sorcerer - coming soon!

Coming soon to the Fighting Fantasy Classics library, from Tin Man Games, is Sir Ian Livingstone's legendary FF adventure, Crypt of the Sorcerer.

An ancient evil is stirring!

The long-dead sorcerer Razaak has been re-awoken and is poised to fulfil his promise of death and tyranny. The Forces of Chaos are at large across Allansia and it seems that they are all pitted against YOU! For it is up to you to battle against the odds - to find the only weapon to which Razaak is vulnerable, to arm yourself with protections against his awesome powers, and to face him in his lair, the Crypt of the Sorcerer!

Descend into one of the most punishing dungeons in Allansia with Crypt of the Sorcerer, a legendary Fighting Fantasy adventure by series co-creator Ian Livingstone!

First published in 1987, Crypt of the Sorcerer has earned its reputation as one of the most challenging and deadly gamebooks in the entire Fighting Fantasy series. With its dark, oppressive atmosphere, brutal encounters, and iconic villains, this book is not for the faint of heart.

You must take up arms against the resurrected sorcerer Razaak – a being of pure evil whose return threatens to plunge the world into eternal darkness. Armed with only your courage, your sword, and a handful of enchanted relics, can you survive the sorcerer’s devious traps, ruthless minions, and the final confrontation with death itself?


Whether you're a seasoned veteran eager to face one of the toughest trials Fighting Fantasy has to offer, or a brave newcomer ready to test your mettle, Crypt of the Sorcerer delivers a merciless and unforgettable experience.

FEATURES

  • Les Edwards' original front cover from the 1987 Puffin edition!
  • Amazing original black and white line artwork by John Sibbick.
  • A new difficulty setting to make things a little easier if needed and a special ‘Free Read’ mode to explore the book with no restrictions.
  • Built-in mapping system tracks your progress across playthroughs – perfect for planning your next run (or brutal demise).
  • Unlimited bookmarks let you retry difficult sections as often as you like.
  • Automated Adventure Sheet that handles all your stats, inventory, and key decisions – so you can focus on surviving!

Friday, 17 April 2020

Blast from the Past! Crypt of the Sorcerer

Originally pitched as Crypt of the Necromancer - until someone at Puffin decided that you couldn’t have the word ‘Necromancer’ in the title of a book aimed at children - Ian Livingstone’s tenth Fighting Fantasy adventure (published in 1987) saw the return of some familiar FF faces and places, whilst also introducing readers to a whole new region of Allansia and some new allies in the hero’s quest to defeat Razaak, the undead sorcerer of the title.

So in Crypt of the Sorcerer we have a return to Darkwood Forest and an appearance by the Wizard Yaztromo (both originally from The Forest of Doom) whilst the hero is transported aboard a hot air balloon to not only the Moonstone Hills but also the baking Plain of Bronze. The adventure is incredibly hard, but full of wonderfully evocative encounters, backed up by the talented fossil-reconstructor John Sibbick’s captivating artwork.

“I found it quite easy to create a style for the interior drawings – more than I expected really," says Sibbick, "although it could be pretty relentless churning out the drawings – and I had no time for any ‘rough’ sketches. Now and again I look at the originals and am amazed at the work and detail involved.”

Demonspawn, by John Sibbick.

“My favourite artist is John Sibbick,” says FF enthusiast Thomas Nielsen. “I think his illustrations hit a nice balance between being realistic, stylised and dirty, and he knows how to make a monstrous creature really monstrous.”

The adventure had a second alternative working title, The Howling Tunnels, which is the place you have to visit to find the fabled Gargantis horn.

Gargantis, by John Sibbick.

Crypt of the Sorcerer was the third FF adventure to feature an original Les Edwards cover, showing the deformed Razaak preparing to cast a spell upon the hero. The painting now resides within Ian Livingstone's personal collection of Fighting Fantasy art.


When the gamebook was reissued by Wizard Books in 2002, Les Edwards produced a new composition for the cover.


As well as being the first gamebook to feature internal black and white art by John Sibbick, Crypt of the Sorcerer is also notable for being the first book to feature a colour map by Leo Hartas, centred upon the Moonstone Hills of central Allansia.


Crypt of the Sorcerer remains one of the hardest Fighting Fantasy adventures to complete, but maybe it's time it was released again to challenge a new generation of brave adventurers.

Tuesday, 1 August 2017

The Second Swordsman – Preparing for The Port of Peril

With Ian Livingstone's The Port of Peril published this Thursday, it's time for another in Malcolm Garcia's Second Swordsman series. Enjoy!


The Second Swordsman – Preparing for The Port of Peril

By Malcolm Garcia

With the imminent release of Ian Livingstone’s new FIGHTING FANTASY gamebook, The Port of Peril, I decided to get ready for attempting the latest adventure by trying the Second Swordsman process on a trio of his books from the original series. The last time I entered his part of Allansia was in Island of the Lizard King (which was the seventh of his books that I’ve attempted). This was the adventure where I set a new record by dying within four choices, so I was hopeful this was just one-off failure and I’d find more success if I tried three of his books in quick succession.

In each of these three, YOU ARE THE HERO trying to save the world of Titan from impending doom by attempting to destroy an evil ne’er-do-well. Temple of Terror has the evil wizard Malbordus, who will be given unchecked power if he can get his hands on several dragon artifacts which are hidden in the lost city of Vatos Crypt of the Sorcerer has the necromancer Razaak, who has risen from the grave bent on vengeance and can only be defeated by his own long-lost sword. And Armies of Death has the shadow demon Agglax, who is amassing an army of evil in northern Allansia.

The internal illustrations for both Temple and Armies were done by artists who would only do this once in the FIGHTING FANTASY series, being Bill Houston and Nik Williams respectively. Crypt was illustrated within by John Sibbick, who also did Midnight Rogue and the cover for Masks of Mayhem. And both Temple and Armies had covers by Chris Achilleos. Armies is also unique in that it’s the only time YOU are the adventurer in a direct sequel, it following on from your successful attempt at Trial of Champions. While the opening of Temple seems to suggest that the wizard Yaztromo knows you from The Forest of Doom, although whether this is actually the case is not explicitly revealed.

The three adventures all started well with either fair or good starting scores for my SKILL, STAMINA and LUCK. Temple added the ability to use several magic spells – although I never actually had the opportunity to use any. Crypt dispensed with the usual ten provisions and gave me a five-portion healing potion instead – although I never got to use it. And Armies added the opportunity to have skirmish battles between soldiers – although I didn’t get to try this modification either.

In Temple I was able to reminisce about good times as I visited Port Blacksand early on and stayed at the Black Lobster tavern, although while there I was robbed of all my gold (which is apt for the City of Thieves). I was later rescued from a sinking pirate ship by a crew of sea-going Dwarves, but not before I was quizzed about who was their King (the answer is in the background section of the book – well played Mr. Livingstone!). Then I started across the Desert of Skulls looking for Vatos. I fought some Needle Flies but then ignored too many opportunities to gather information and objects and was finally killed by a Giant Sandworm. This is only the fourth time the Second Swordsman process has failed due to a fight (the previous time was against a Kraken in Demons of the Deep). With the Giant Sandworm’s SKILL score of ten I figure I either (a) had gone the wrong way entirely, (b) had failed to find a special object to help kill it, or (c) this was just a test to cull the weaker characters before they reached Vatos where more fearsome foes dwelled.

Crypt also starts with a chat with Yaztromo where he tells me that Razaak’s sword is to be found in the Lost Lake which is somewhere in the Moonstone Hills.  I headed into the Hills on horseback but then, through two unlucky rolls of the dice, I was thrown from my horse and then robbed and left for dead by some Chameleonites. Thus a new record has been set – dead after just two choices. No fights. No puzzles. Just an ignominious end.

In keeping with its title, in Armies YOU start with an army of 220 warriors. And YOU still have 700 gold left over from your success in Trial. For this I can forgive the lack of any provisions at the start of the adventure. Through using the Second Swordsman process I don’t muck about and immediately start marching to find Agglax’s army. In doing so I ignore the advice of people I meet on the way and anonymous cries for help (ignoring things seems to usually be the second choice in Ian Livingstone adventures). I reached the town of Zengis in record time, and then before nightfall I managed to ignore six opportunities in a row to spend my loot or otherwise gain information or objects. After leaving Zengis, no better off than when I arrived, I then entered the Forest of Fiends and continued to rush and ignore things. I found Agglax’s army and, while I had not yet lost a single warrior, I had also not gained any more troops or objects or information to help me to victory. A combination of Chaos Warriors, catapults and an arbitrary dice roll cut my troops by half and I then suffered an instant death at the hands of a goblin armed with a crossbow.


I did get into several one-on-one fights in Armies, taking on a Fishman (possibly related to those in The Forest of Doom – another Ian Livingstone adventure), a trio of Robbers, a Mountain Orc, a Hill Troll, and a Werewolf. While none of these were too difficult, because of my good starting SKILL, it was annoying not being able to replenish STAMINA that was lost from the occasional unlucky dice roll. And even though the Werewolf managed to inflict one wound upon me when it only had one STAMINA point, I still needed to do a LUCK test to see whether I’d contracted lycanthropy.

So once again, the Second Swordsman process has been unsuccessful in my quest for glory. But while I set a new record for failure in Crypt, I did manage to find Agglax’s troops in Armies. It will be interesting to see how I perform in The Port of Peril. In all of my adventures I’ve yet to die in Port Blacksand, but will choosing every second option mean I continue to ignore too many opportunities for new objects or knowledge and fail tantalisingly close to the finish? We will find out in just a few days...