The Second Swordsman – Preparing for The Port of Peril
By Malcolm Garcia
With the
imminent release of Ian Livingstone’s new FIGHTING FANTASY gamebook, The Port of Peril, I decided to get
ready for attempting the latest adventure by trying the Second Swordsman process on a trio of his books from the original series.
The last time I entered his part of Allansia was in Island of the Lizard King (which was the seventh of his books that
I’ve attempted). This was the adventure where I set a new record by dying
within four choices, so I was hopeful this was just one-off failure and I’d
find more success if I tried three of his books in quick succession.
In each of these
three, YOU ARE THE HERO trying to save the world of Titan from impending doom
by attempting to destroy an evil ne’er-do-well. Temple of Terror has the evil wizard Malbordus, who will be given
unchecked power if he can get his hands on several dragon artifacts which are hidden
in the lost city of Vatos Crypt of the
Sorcerer has the necromancer Razaak, who has risen from the grave bent on
vengeance and can only be defeated by his own long-lost sword. And Armies of Death has the shadow demon
Agglax, who is amassing an army of evil in northern Allansia.
The internal illustrations for both Temple and Armies were done by artists who would only do this once in the
FIGHTING FANTASY series, being Bill Houston and Nik Williams respectively. Crypt was illustrated within by John
Sibbick, who also did Midnight Rogue
and the cover for Masks of Mayhem.
And both Temple and Armies had covers by Chris Achilleos. Armies
is also unique in that it’s the only time YOU are the adventurer in a direct
sequel, it following on from your successful attempt at Trial of Champions. While the opening of Temple seems to suggest that the wizard Yaztromo knows you from The Forest of Doom, although whether this is actually
the case is not explicitly revealed.
The three adventures all started well with
either fair or good starting scores for my SKILL, STAMINA and LUCK. Temple added the ability to use several
magic spells – although I never actually had the opportunity to use any. Crypt dispensed with the usual ten
provisions and gave me a five-portion healing potion instead – although I never
got to use it. And Armies added the
opportunity to have skirmish battles between soldiers – although I didn’t get
to try this modification either.
In Temple
I was able to reminisce about good times as I visited Port Blacksand early on and
stayed at the Black Lobster tavern, although while there I was robbed of all my
gold (which is apt for the City of Thieves). I was later rescued from a sinking
pirate ship by a crew of sea-going Dwarves, but not before I was quizzed about
who was their King (the answer is in the background section of the book – well
played Mr. Livingstone!). Then I started across the Desert of Skulls looking
for Vatos. I fought some Needle Flies but then ignored too many opportunities
to gather information and objects and was finally killed by a Giant Sandworm. This
is only the fourth time the Second
Swordsman process has failed due to a fight (the previous time was against
a Kraken in Demons of the Deep). With
the Giant Sandworm’s SKILL score of ten I figure I either (a) had gone the
wrong way entirely, (b) had failed to find a special object to help kill it, or
(c) this was just a test to cull the weaker characters before they reached
Vatos where more fearsome foes dwelled.
Crypt also starts with a chat with
Yaztromo where he tells me that Razaak’s sword is to be found in the Lost Lake
which is somewhere in the Moonstone Hills. I headed into the Hills on horseback but then,
through two unlucky rolls of the dice, I was thrown from my horse and then
robbed and left for dead by some Chameleonites. Thus a new record has been set
– dead after just two choices. No fights. No puzzles. Just an ignominious end.
In keeping with its title, in Armies YOU start with an army of 220
warriors. And YOU still have 700 gold left over from your success in Trial. For this I can forgive the lack
of any provisions at the start of the adventure. Through using the Second Swordsman process I don’t muck
about and immediately start marching to find Agglax’s army. In doing so I
ignore the advice of people I meet on the way and anonymous cries for help
(ignoring things seems to usually be the second choice in Ian Livingstone
adventures). I reached the town of Zengis in record time, and then before
nightfall I managed to ignore six opportunities in a row to spend my loot or
otherwise gain information or objects. After leaving Zengis, no better off than
when I arrived, I then entered the Forest of Fiends and continued to rush and
ignore things. I found Agglax’s army and, while I had not yet lost a single
warrior, I had also not gained any more troops or objects or information to
help me to victory. A combination of Chaos Warriors, catapults and an arbitrary
dice roll cut my troops by half and I then suffered an instant death at the
hands of a goblin armed with a crossbow.
I did get into several one-on-one fights in Armies, taking on a Fishman (possibly
related to those in The Forest of Doom –
another Ian Livingstone adventure), a trio of Robbers, a Mountain Orc, a Hill
Troll, and a Werewolf. While none of these were too difficult, because of my
good starting SKILL, it was annoying not being able to replenish STAMINA that
was lost from the occasional unlucky dice roll. And even though the Werewolf
managed to inflict one wound upon me when it only had one STAMINA point, I still
needed to do a LUCK test to see whether I’d contracted lycanthropy.
So once again, the Second Swordsman process has been unsuccessful in my quest for
glory. But while I set a new record for failure in Crypt, I did manage to find Agglax’s troops in Armies. It will be interesting to see how I perform in The Port of Peril. In all of my
adventures I’ve yet to die in Port Blacksand, but will choosing every second
option mean I continue to ignore too many opportunities for new objects or
knowledge and fail tantalisingly close to the finish? We will find out in just
a few days...
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