It's been a couple of weeks since Malcolm Garcia's last Second Swordsman post, but then it's been a busy couple of weeks for Fighting Fantasy, what with the announcement that the series is coming back with Scholastic UK, the announcement the Nomad Games are making Fighting Fantasy Legends, and the funding of the YOU ARE THE HERO Part 2 Kickstarter. But now he's back, and this time Malcolm is...
The Second Swordsman – ‘All at Sea!’
By Malcolm Garcia
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By dutifully following the Second Swordsman process, I made a poor
start in both Seas and Demons. In the race-against-the-clock that
is Seas, I eschewed the traditional
pirate business model of plundering all manner of vessels and, after leaving
the city of Tak (whose reputation makes it somehow sound worse than Port
Blacksand), I instead went and hid in the desert for three days. After I gave
up waiting for a caravan that never came, I headed to sea, only to then decide
that the best way to make some serious loot and win this competition was to go… gambling.
These two decisions resulted in a big waste of time for very little treasure
gained.
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In Seas
there was only the one occasion that the Second
Swordsman process earned me some serious booty. Because you have a ship’s
crew, you can take on entire towns and other enemies that would usually be too
much for one adventurer to fight. This meant we were able to sack a small town
and steal its treasure. But I only did this once (I’m not quite sure why
fighting the gambling pirates in Calah didn’t become a crew fight) and never had
the opportunity for a good old-fashioned ship-to-ship fight. For most of Seas I ignored opportunities to get some
gold and win the contest with the rival pirates. I left the desert after only a
few days, I didn’t push onwards to the Dead City, I decided not to hunt for
ships, I didn’t explore the island of Roc after killing the Roc, and I turned down
the opportunity to attack the fishing town of Kirkuk (isn’t that in Iraq?).
In Demons, choosing the second option got me into some perilous fights. A Sea Ogre took
half my STAMINA to beat it and fighting the Lion Fish cost me eight STAMINA. I
also fought the aforementioned Grouper, but that wasn’t very exciting. However
both the Grouper and the Lion Fish attacked me while I tried to initially flee from
them and I lost STAMINA as a penalty, without even testing my LUCK. The only
time fleeing worked without being penalised was against
the much slower, and probably tastier, Giant Crabs. While exploring Atlantis I
also had to take on the Kraken and, with a SKILL of 10 and STAMINA of 30, this
was the beast that killed me. Other than a dragon or demon, this must be one of
the highest STAMINA scores in all of Titan and I think I’d have needed a SKILL
of 12 (or an enchanted weapon) to stand even the slightest chance against it.
Other than the fight against the gambling four
pirates, in Seas, the only other
creature I fought was the Sith Orb. While I know that Titan is a place full of
mystery and monsters, I genuinely did not expect to encounter such a monster
in, what appeared to be, a quiet farming town. Whatever happened to the locals using
some wild dogs, or even a bear to guard their treasure? And how did those townspeople
even get their hands on a Sith Orb in the first place?
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So, once again, the Second Swordsman has met with failure, my body left to drift at the
bottom of the ocean, probably being picked to pieces by those Giant Crabs.
Maybe next time I’ll stick to adventuring on dry land.
Thank you once again, to Malcolm, for his blog post, and don't forget to get in touch if you have any suggestions for items for the Official Fighting Fantasy blog via mail@fightingfantasy.com.
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