Showing posts with label YOU ARE THE HERO. Show all posts
Showing posts with label YOU ARE THE HERO. Show all posts

Friday, 31 October 2025

Pete Knifton

We were deeply saddened to learn yesterday that Pete Knifton had died.

Pete was known to Fighting Fantasy fans for illustrating Keith Martin's Tower of Destruction, and Siege of Sardath, by Keith P. Phillips. And while he may not have contributed artwork to as many adventures as some artists, his style was unique and he had many fans among the FF faithful.


Before contributing to the Fighting Fantasy series, he had provided artwork for Games Workshop’s Blood Bowl game, helping to give it its distinctive look.

“Marc Gascoigne suggested I send in samples to Penguin,” Knifton explained when he was interviewed for YOU ARE THE HERO - A History of Fighting Fantasy Gamebooks. “Subsequently I drew two. The editors were lovely and very encouraging. I did the best work I could in the time available. I aimed to do one illo a day. Sometimes the pictures took longer. I was fond of the picture of the ice zombies.”

Ice Ghosts, by Pete Knifton. 

Night Demon, by Pete Knifton.

Xanthic Horror, by Pete Knifton.

“FF had a great effect on my career in terms of kudos. They were very popular, and people were interested that I had been a contributor. You had to be spot on with the details in FF. They were respectable illustration jobs!”

Our thoughts and prayers go out to Pete's family and friends, and fans, at this very difficult time.

Friday, 24 October 2025

40 years of Rebel Planet

2025 marks 40 years since the publication of the fifth Fighting Fantasy sci-fi title, Rebel Planet (FF18), by Robin Waterfield.

“I was working in the Penguin/Puffin copy-editorial department when the series began," Waterfield explains. "My desk was free to edit one of the books, and after that I became the default copy-editor for them all, having got the hang of them. Later, after leaving Penguin, I became the series editor from 1986-1988, when I handed over to Marc Gascoigne.

“By the time I wrote my first one, I had edited quite a few, and was already involved in reading (and rejecting) the countless submissions from hopeful kids. I knew how the games worked, and I’ve been a lifelong games-player (though I was not involved at all in the RPG world). So I didn’t find them too difficult to write. The first one I wrote was non-Titan (Rebel Planet), but that was because Philippa specifically asked me to do an SF one.”

In Rebel Planet, the leaders of SAROS (a secret Earth organization) are fighting to overthrow the alien Arcadian Empire. Having gathered together their last few resources, they send the hero on one last daring, and foolhardy, mission to strike at the heart of the Arcadian homeworld.

Rebel Planet was adapted to become one of a select group of FF computer games, available for the ZX Spectrum, Commodore 64, Amstrad CPC, BBC Micro and Acorn Electron. The cover was provided by artist and colourist Alan Craddock with Gary Mayes producing the internal black and white illustrations, just as he would for the next two SF FF titles.

Robot, by Gary Mayes.
(© Gary Mayes, 1985 and 2025)

“If I remember correctly, the opportunity arose through the Games Workshop magazine, White Dwarf, and I think my name was put forward to the publishers Puffin, as a likely candidate,” says Mayes, recalling how he came to contribute to the Fighting Fantasy series. “In many ways it was a breath of fresh air to illustrate a whole book and particularly to work in black and white, something I had wanted to do for quite a while. My work at that time was varied and came from a number of different sources and this [Rebel Planet] gave me an opportunity to work within the fantasy/science fiction genre, which I had wanted to do since I had started drawing as a child.

“My early influences were illustrators like Frank Bellamy, Frank Kelly Freas, and numerous others that I had pored over as a teenager and inspired me to think about work of that nature. The FF books were a significant step along the way and provided an opportunity to develop my skill and method of working with a subject I loved.”

Alan Craddock’s cover rough for Rebel Planet, which at the time went by the title Emperor of Arcadion.(© Alan Craddock, 1985 and 2025)

But what of Craddock? Did he have a background in RPGs? “I had played Waddington’s Risk board game for many hours with my friends,” says Craddock. “During the Sixth Form school holidays we would play games which would last days at a time. So I knew the pleasure a good board game could provide. And when I had finished reading Tolkien I wanted more, and obviously a role-playing game could be a way of achieving that. But painting was my particular outlet. Once I became a professional artist in 1979 and got married soon after, those long balmy summer days of playing Risk for days on end were gone. I wanted to be the best artist I could be; no time for playing games. I also had to decorate and wash dishes!” 

Gamebook author Mark Lain is currently working with Gary Mayes on Rebel Planet: The Graphic Novel. To read an interview withM Mark about the graphic novel, follow this link.


To read more about the history of Fighting Fantasy gamebooks, follow this link.



Friday, 3 October 2025

40 years of Appointment with F.E.A.R.

Another Fighting Fantasy gamebook celebrating its 40th anniversary in 2025 is Steve Jackson's superhero smackdown Appointment with F.E.A.R.

Back in 1985, Steve Jackson had not written a Titan-set FF adventure since The Citadel of Chaos and his fifth title in the series continued this trend. Appointment with F.E.A.R. (FF17) took as its inspiration the comic books Jackson had so loved as a child and involved more problem-solving as opposed to the item collection ‘shopping list’ approach of some gamebooks.

The action takes place in the suspiciously familiar sounding Titan City with the hero assuming the role of Jean Lafayette and his alter ego, the crime-fighting Silver Crusader.

The Silver Crusader does battle with such colourful characters as the Scarlet Prankster, the Serpent, and the Alchemists, as he struggles to discover the time and location of the next meeting of F.E.A.R. – the Federation of Euro-American Rebels – an evil organisation led by Vladimir Utoshski, a.k.a. the Titanium Cyborg.

It is the Titanium Cyborg who is the subject of the book’s cover art by legendary comic book cover artist Brian Bolland, while internal illustrations were provided by Declan Considine, who made his artwork look like panels from the pages of a comic book.

The Macro Brain, a super-villain from Appointment with F.E.A.R.,
by Declan Considine.

The adventure begins with the reader choosing one of four superpowers for the Silver Crusader from Super Strength, Psi-Powers, Enhanced Technological Skill (or ETS), and Energy Blast.

Appointment with F.E.A.R. also made use of a new HERO POINTS attribute. These points are awarded for every villain the Silver Crusader captures and every potential disaster he manages to avert. (Although it doesn’t necessarily affect the outcome of the game, it does allow players to compare performances from one read-through to the next.) Rather like Batman, the Silver Crusader is not permitted to kill his enemies, and any such deaths that may occur result in the loss of precious HERO POINTS. In one-on-one combat, when an enemy’s STAMINA score drops to 2 STAMINA points, the enemy simply surrenders.

It could be argued that Appointment with F.E.A.R. is only a science fiction adventure in as much as Spider-Man or Superman comics are science fiction stories. It is, in truth, a comic book superhero gamebook; nothing more, nothing less.

To date, Appointment with F.E.A.R. is the only non-fantasy adventure published by Scholastic, and the gamebook also exists now as a video game from Tin Man Games.

Will we ever see an Appointmentwith F.E.A.R. comic one day? We can but hope.

If you enjoy watching playthroughs of Fighting Fantasy gamebooks, GoneHollowMedia have recorded their own attempt at tackling the adventure.


And if you want to learn more about the history of your favourite gamebooks, pick up Jonathan Green's YOU ARE THE HERO: An Interactive History of Fighting Fantasy Gamebooks today.

Friday, 14 March 2025

Fighting Fantasy at AireCon 2025

If you are attending AireCon at the Harrogate Convention Centre this weekend (Friday 14th March - Sunday 16th 2025) make sure you visit the trading Hall M and stop by Booth D13, where you will find Arion Games, publishers of the Advanced Fighting Fantasy Second Edition RPG.


You will also find Fighting Fantasy author and historian Jonathan Green at Booth A11, with signed copies of YOU ARE THE HERO: An Interactive History of Fighting Fantasy Gamebooks and Magic Realms: The Art of Fighting Fantasy.

Friday, 3 January 2025

Happy New Year!

Back in 1985, the Fighting Fantasy series was in full swing. During that year, seven FF gamebooks were published, five of which just happened to have a non-traditional fantasy setting.

The seven books were, Space Assassin, Freeway Fighter, Temple of Terror, The Rings of Kether, Seas of Blood, Appointment with F.E.A.R., and Rebel Planet.



The final book in Steve Jackson's Sorcery! series was also published in 1985 - The Crown of Kings!

And then there was the Fighting Fantasy monster manual, Out of the Pit.

Last, but by no means least, was the FF adjacent puzzle book The Tasks of Tantalon, written by Steve Jackson and illustrated by Steve Lavis.

Over the coming year, you can expect deep dives into these classic gamebooks and other publications, that are marking their 40th anniversary this year, here on the official Fighting Fantasy blog. 

But in the meantime, you can get an insight into the creation of all of these titles in YOU ARE THE HERO: An Interactive History of Fighting Fantasy Gamebooks.

Wednesday, 25 December 2024

Merry Christmas from Fighting Fantasy

It has been another busy year for Fighting Fantasy. There has been the release of another new Fighting Fantasy gamebook, The Dungeon on Blood Island, as well as the publication of numerous foreign translations, some of which marked the 40th anniversary of particular titles.

Then there was the release of two non-fiction books about Fighting Fantasy, Jonathan Green's YOU ARE THE HERO: An Interactive History of Fighting Fantasy Gamebooks, and MAGIC REALMS: The Art of Fighting Fantasy, written by Jonathan Green and Sir Ian Livingstone.

There was also crowdfunding success for the Advanced Fighting Fantasy Adventure Creation System and the board game Dark Dungeons.

And of course, Fighting Fantasy Fest 5 took place in September, marking 40 years of Deathtrap Dungeon and featuring an in-person visit from ace artist Iain McCaig.

So, what does 2025 have in store for Fighting Fantasy fans? Apart from the release of Fighting Fantasy Adventures and more Fighting Fantasy Classics from Tin Man Games, you mean? You'll just have to wait and see.

But in the meantime, here's wishing you all a very Merry Christmas!

Friday, 20 December 2024

40 years of Scorpion Swamp

Scorpion Swamp will see print again next year, as part of Steve Jackson Games' publication of the Fighting Fantasy series in the US, so today we look back on the history of the first non-Jackson and Livingstone FF gamebook, 40 years after it was first published.

In March 1983, TheWarlock of Firetop Mountain, The Citadel of Chaos and The Forest of Doom topped The Sunday Times bestseller charts. Two more titles, Starship Traveller and City of Thieves, appeared later that same year. Having seen how successful the series was, other publishers began jumping on the bandwagon, rushing out competing gamebook series of their own. But Puffin Books were keen to maintain their position at the head of the game.

“Puffin decided our best battle strategy would be to publish a new FF book every month,” says Jackson. “There was no way Ian and I could write a book a month, so we decided to commission other authors… and called it the ‘Jackson & Livingstone Present’ series.

“As it happens, our first ‘Presents’ series author was Steve Jackson – the American one, designer of GURPS – who had come over to the UK to talk business with Games Workshop. So the book was: Steve Jackson and Ian Livingstone Present: Scorpion Swamp… by Steve Jackson. Very confusing!”

“I was visiting London,” explains US Steve, who was already known to the UK Steve Jackson and Ian Livingstone since Games Workshop was distributing his games on this side of the Pond. “They described their travails in creating FF books, and the difficulty of flow-charting. I sat down and wrote the first third of Scorpion Swamp, and they liked it.”

There are still people to this day who do not realise that the Steve Jackson who wrote Scorpion Swamp, Demons of the Deep and Robot Commando, and the Steve Jackson who wrote such classics as The Citadel of Chaos, House of Hell and Creature of Havoc are two completely different people.

“Occasionally I am presented with a copy of one of UK Steve’s books to sign,” says US Steve. “I always explain, and if they really want me to, I will sign it ‘The wrong Steve Jackson’.”

Published in 1984, with cover and internal art by Duncan Smith, Scorpion Swamp (FF8) sent the hero into the foetid fens of the title with nothing but his sword to defend himself, and a magic Brass Ring that detected evil as well as letting the hero know which way was north.

Unlike other Fighting Fantasy gamebooks, Scorpion Swamp allowed the player to choose one of three quests, from a selection of patrons who were Good, Evil and Neutral. The gameplay was non-linear in design, enabling the hero to revisit locations and explore the swamp as he so desired, and a direct consequence of US Steve’s background in RPGs.








Did you know...?

When the US Steve Jackson visited Games Workshop, the plan was that UK Steve and Ian Livingstone would show him the sights of London. However, having been persuaded to write a Fighting Fantasy book for them that was what he did – right then and there in their office! The planned tour of London never happened, but ever since many thousands of readers have enjoyed exploring Scorpion Swamp instead.


Scorpion Swamp is one of the FF adventures that have been mapped by Qatlas, and you can purchase a copy for your gaming room, or to aid you with completing thne gamebook, here.


To find out more about the history of your favourite FF Gamebooks, pick up a copy of YOU ARE THE HERO: An Interactive History of Fighting Fantasy Gamebooks today.