Friday, 30 March 2018

Appointment with Havoc*

Next week the next tranche of Fighting Fantasy titles are released by Scholastic Books, and among them are three classic titles by Steve Jackson - Creature of Havoc, Appointment with F.E.A.Rand Sorcery! 1: The Shamutanti Hills.

Utilising a device that has been imitated in numerous gamebooks many times since (and not just Fighting Fantasy ones), Creature of Havoc begins with the hero waking up with no memory of where they are, how they came to be there, who they are or even what they are. The hero is the havoc-creating Creature of the title!

Featuring a flying ship, an undead Half-Elf and Zharradan Marr, an evil witch-born sorcerer, it is a truly memorable adventure with some wonderful set-pieces.

The book took Steve Jackson five months to write and has the longest background section of any FF adventure, containing information on everything from Elven birthing practices to the sorcerer Volgera Darkstorm.

"Always looking for new angles, I’d decided that Creature of Havoc would set the reader as a monster," says Jackson. "That was a new feature. And that I wouldn’t be bound by the 400-reference adventure. I was particularly pleased with the reader having to learn a language."

Appointment with F.E.A.R. was inspired by the comic books Jackson had so loved as a child and involved more problem-solving as opposed to the item collection ‘shopping list’ approach of some gamebooks. The action takes place in Titan City with the hero assuming the role of Jean Lafayette and his alter ego, the crime-fighting Silver Crusader.

The Silver Crusader does battle with such colourful characters as the Scarlet Prankster, the Serpent and the Alchemists, as he struggles to discover the time and location of the next meeting of F.E.A.R. – the Federation of Euro-American Rebels – an evil organisation led by Vladimir Utoshski, a.k.a. the Titanium Cyborg.

The adventure begins with the reader choosing one of four superpowers for the Silver Crusader from Super Strength, Psi-Powers, Enhanced Technological Skill (or ETS), and Energy Blast. Appointment with F.E.A.R. also makes use of a new HERO POINTS attribute. These points are awarded for every villain the Silver Crusader captures and every potential disaster he manages to avert. Rather like Batman, the Silver Crusader is not permitted to kill his enemies, and any such deaths that may occur result in the loss of precious HERO POINTS.

You can read more about the first book in the Sorcery! series - The Shamutanit Hills - here.

New editions of Creature of Havoc, Appointment with F.E.A.R and Sorcery! 1: The Shamutanti Hills will be published on 5th April 2018, and you can read more about the stories behind the gamebooks in You Are The Hero - A History of Fighting Fantasy Gamebooks.

In other news, Fighting Fantasy historian Jonathan Green will be attending the Chatham Dockyard Festival of Steam and Transport on Sunday 1st and Monday 2nd April 2018. So if you're in the area, and you've yet to pick up a copy of YOU ARE THE HERO or YOU ARE THE HERO Part 2, why not pop along?

Tell him the Warlock sent you.


* Or should that be Galleykeep Crusader?

Thursday, 29 March 2018

35 years of French Fighting Fantasy

Today sees the release of new French editions of the Fighting Fantasy gamebooks - or Défis Fantastiques - from Gallimard, marking 35 years of Fighting Fantasy in French.



France is the only country where Fighting Fantasy never went out of print. And it's not only the original gamebooks that have a dedicated following in France - thanks to Scriptarium there is also a French language version of the Advanced Fighting Fantasy RPG.

The Warlock caught up with the man behind Scriptarium, Florent Haro, to ask him about his history with FF and what the future holds for Défis Fantastiques – le Jeu de rôle.


The Warlock: Which was the first Fighting Fantasy adventure you read? 

Florent Haro: That was Citadel of Chaos. My brother offered it to me for my 11th Christmas, but it probably looked weird to me, as I waited some months before opening it, a day when I was ill and forced to stay in my bed! That was such a fantastic discovery and experience that I can still feel the pleasure I had more than 30 years later! And that's why I'm so proud to have added some background text in the new French edition, a kind of tribute to this marvellous book that opened the door to gamebooks and RPGworlds to me, and that I have never left. 
TW: Which is your favourite FF gamebook?

FH: Probably House of Hell. I’m not fan of horror and contemporary horror, and much prefer medieval-fantasy adventures. But this gamebook is so well written and illustrated that you can't forget its ambience. It's also very challenging to play, with impossible (and nicely cruel) paths. And probably the only gamebook which really provoked fear for me... a major gamebook!
TW: Do you have a favourite writer or illustrator? 

FH: The first gamebooks I played were Fighting Fantasy, and Steve Jackson is my favorite FF author as he wrote the gamebooks I prefer (the ones I already talked about and Creature of Havoc and Sorcery!). Nevertheless, I must recognise that some of the gamebooks Jonathan Green wrote are maybe better in some aspects; I particularly loved Stormslayer and Night of the Necromancer. My favourite FF artist is Russ Nicholson; his style is a mix of naive, exotic and detailed drawing. And not too realistic; realistic illustrations are often impressing, but they lack the bit of fantasy and mystery Russ can provide with his art. I'd like to mention Malcolm Barter too, who became a good friend of mine. I didn't love all his art from The Forest of Doom, but its style is so special that he puts you into the ambience very well and some of the pictures are great. I love most of the many illustrations he made for our books, even better than his old art.

TW: What made you decide to publish a French language edition of Advanced Fighting Fantasy? 

FH: Mainly because I had never understood why the first RPG and the first AFF hadn’t been translated in French, when FF sold very well. FF were sold without interruption from 1983 by Gallimard - all the existing gamebooks were translated - but, like anywhere, the golden age was in the 1980s. I seized the opportunity in 2011 with Scriptarium. For Titan, we wanted to have the possibility of promoting and developing the game and becoming the official publisher for the French version. Then we contacted Steve Jackson, who accepted kindly my offer, and we agreed on a licence.

TW: How well-received has the AFF RPG been in France (and elsewhere)? 

FH: AFF was nearly unknown when we proposed a French version - only some true FF fans like me had bought second-hand copies of the original AFF books, or Arion's new edition. Then we thought it would interest many FF fans, as there were still a solid French-speaking community on the web, and sales in all the bookshops and even in large-scale distribution. But the success was greater than we thought, sales of the Rulebook never dried up, for instance, and now we have to re-issue it. We even had some sales in non-French speaking countries (UK, USA, Australasia) when some collectors understood the French version, and had many exclusive illustrations and maps (for example Créatures de Titan, our last translation, has around 100 illustrations not present in the original book), including by famous FF illustrators, or exclusive items, such as game-screens or a Yaztromo miniature.

TW: How many AFF books/products have you released so far? 

FH: We've released 3 sourcebooks, some colour maps and some accessories: the Rulebook, including a 97-page campaign, Le Tambour de Gondrim, taking place in Old Allansia; the Titan sourcebook, including 25 pages of additional rules linked with Marc Gascoigne's text, a 130-page campaign with pre-generated characters and some exclusive Steve Luxton maps, A la recherche de la Jeunesse perdue, taking place in Lendleland and Analand, and a folder of 5 colour maps, including a location map of all the FF books; the map of Allansia by Jidus (including some exclusive Steve Jackson, Ian Livingstone and Jon Green geographical features), first issued as a high quality vinyl poster, sold separately (and now out of print); the Créatures de Titan sourcebook, a translation of Out of the Pit, including 60 pages of additional rules, and 80 pages of play, with a 2-player adventure by Gwalchmei, in which you play an adventurer and a Marsh Hopper on Fire Island (La Huitième Plaie) and a solo adventure by tholdur where you play a Jib-Jib chaser (Odyssée pour un Jib-Jib); L'Ecran du Meneur de Jeu, a cardboard game-screen illustrated by Jidus - 2 editions with a different illustration, and the second one has coloured tables (the first edition included the 90-page adventure Pirates à la dérive by Paragraphe 14, taking place in the Ocean of Serpents and the Black Ocean, the second edition having the 104-page adventure La Quête des Oiseaux de Sagesse by Sébastien Urbanek, taking place in Gallantaria and the Cragrock Peaks; The Nécessaire de Magie, a card set with all the basic spells of the Rulebook and 5 new spells; the miniature of Yaztromo (and Vermithrax) by David Ayral, our most limited item (200 copies only) that will never be re-issued; Les Accessoires du Meneur de Jeu is the main out of print item: a set of tiles, furniture and figurines drawn by Eric Chaussin, to cut-out, intended to play the Rulebook beginner adventures or any other dungeon/tunnel adventure. We also released some free PDF-only adventures, available on our website.

TW: Is there one particular product of which you are most proud?

FH: I'm naturally very proud of the first product, the Rulebook, as that was a kind of achievement for the huge fan I am, and I wrote most of the campaign; a good part of me is in this book. Créatures de Titan is, to date, the product in which we put the most creation, but my favourite work is the Titan sourcebook: I love Marc Gascoigne's text, our own additions to the text, the campaign is exactly what I love in an RPG, and the work on the maps with my friend Jidus: hours to re-read in a detailed way absolutely all the sources, talks with Steve and Jon to complete some uncharted areas... I'm a geographer, then I absolutely loved that!

TW: What are your plans for the range?

FH: First, the re-issue of the Rulebook soon, with slight improvements, but that's not a reboot. We prefer to put our energy into new stuff. We are currently working on the Old World sourcebook, in which we were involved: Thomas Roesch and I wrote, respectively, the Kakhabad and Lendleland chapters, and we worked with Brett Schofield and Stuart Lloyd, authors of other chapters, in a way to be fully consistent with the sources... including with our adventure La Quête des Oiseaux de Sagesse. We should issue a French version soon after the Arion version will be available.

We should issue, mid-2018, our very first campaign as a single book (not included in a larger sourcebook, like the ones already issued), hoping that will sell enough! It's called Maudit Trésor ('Cursed Treasure'), includes a revised and expanded version of the Pirates à la dérive adventure and the second part of Paragraphe 14's campaign. It takes place in the Black Ocean and its different islands. Seven very original and endearing ready-to-play characters are provided.

Next we should translate a new Arion book, probably the Heroes Companion, and release an Adventure compendium, to play anywhere on Titan, and at different levels of experience, including some translations from English stuff but also new material. But we are interested by other translations, Blacksand or the Atlantis Campaign, and are working on some background stuff about Khul (Arion and Hachiman areas) that could be issued in English too, like for the Old World. Many many things to occupy our evenings and nights for years. :-) 


Thank you to Florent for taking the time to answer the Warlock's questions. Fighting Fantasy fans should be aware that Scriptarium have a section in their forum in English - all non French-speaking fans are welcome - and they are present on the various social networks, mainly on the Défis Fantastiques Facebook page.


Tuesday, 27 March 2018

Charlie Higson signing The Gates of Death at Forbidden Planet

Fighting Fantasy fans have been excited by the prospect of a new title written by Charlie Higson ever since it was announced at Fighting Fantasy Fest 2 back in September.

And with the release of The Gates of Death now only ten days away, we are delighted to be able to announce that Mr Higson will be signing copies of the 67th* solo-play FF gamebook at the Forbidden Planet Megastore in London on on Tuesday 17th April from 6:00pm - 7:00pm.

To find out more, follow this link.

Charlie Higson and Ian Livingstone signing zombie books back in 2012.



* The 71st if you include Steve Jackson's four-book Sorcery! series.

Friday, 23 March 2018

The Gates of Death will be opening soon

And you could win a signed copy of Charlie Higson's brand new Fighting Fantasy gamebook, courtesy of Scholastic Books!

All you have to do is draw a picture of what you think the villain of the adventure - Ulrakaah, Queen of Darkness and Mother of Demons - looks like.

You can use whatever media you like, but your final picture must be sent in the form of a .jpeg, as an email attachment, to mail@fightingfantasy.com. The closing date for the competition is Saturday 31st March 2018*; any entries submitted after that date will not be considered. The winner will be announced after The Gates of Death is published in April.

Three runners-up will receive a Steam key to download a free copy of The Warlock of Firetop Mountain, courtesy of Tin Man Games, while the winner will become the proud owner of the signed copy of The Gates of Death, plus a Steam key for The Warlock of Firetop Mountain.

And whether you win or not, your artwork could appear on fightingfantasy.com!

So don't delay - get drawing today! And may your STAMINA never fail!


* Terms and conditions
Copyright in the image remains with you (although any characters, locations or logos from the Fighting Fantasy series remain the copyright of Steve Jackson and Ian Livingstone), but www.fightingfantasy.com reserves the right to reproduce the image however we like and how often. There will be no fee paid and you give us permission for www.fightingfantasy.com to use your image regardless of whether you win the competition or not. No correspondence will be entered into regarding any entries and if you have not heard from us by Monday 9th April 2018 then you must assume that your entry is not among the winners.

Saturday, 17 March 2018

The Second Swordsman - The Monster Mash

Almost a month on from the first anniversary of the Second Swordsman feature, Malcolm Garcia is back with his 15th post, which is called...


The Second Swordsman - The Monster Mash

By Malcolm Garcia


As I’ve ventured far and wide across Titan, using the process of always choosing the second option has meant I’ve encountered, and slayed, all manner of ne’er-do-wells, animals, the undead, and occasionally even plants. I’ve also met with universal failure. In this episode of the Second Swordsman I attempted three books where the aim of the adventure is ridding the world of one of the classic monsters of legend.

In Curse of the Mummy YOU are hired by an archaeologist who wants to stop a cult from resurrecting an ancient king who will take over Allansia. In Howl of the Werewolf YOU are in a race against time to overcome the effects of being attacked by a werewolf and turned into a werewolf yourself. And in Vault of the Vampire the aim is a relatively simple one – rather than trying to save the world or yourself, YOU need to infiltrate the castle of Count Reiner Heydrich and assassinate him, for he is the vampire who has been terrorising the locals.

There were several other commonalities across these three books. All were illustrated by Martin McKenna and both Curse and Howl were written by Jonathan Green (Keith Martin, who I last did an adventure of in Night Dragon, did Vault). Howl and Vault were both set in Mauristatia in the Old World (while Curse was set in the Desert of Skulls in western Allansia, where I previously met my end against the Giant Sandworm in Temple of Terror). However the outcomes of choosing every second option were quite different in each adventure.

In Vault even though I fought only four creatures, the adventure was quite enjoyable. I started with promising SKILL, STAMINA and LUCK scores and also had the FAITH score to keep track of. This got me out of several battles as my FAITH was able to keep some creatures at bay. Following the Second Swordsman process had me not waste any time and I caught a coach – which included an early test of FAITH – straight to Castle Heydrich. Upon arriving I explored the castle and met some of its various inhabitants, not all of whom needed to be killed on sight. In fact, even though Vault is an assassination mission, in most of my encounters I chose to talk to people and learn more about the evil of the Count and how I could defeat him. Along the way I met an unhelpful alchemist and his homunculus, a doctor motivated only by money, the castle’s helpful governor, the Count’s harmless brother (who I unfortunately did kill), and the Count’s weird and manipulative sister.


Vault was also enjoyable because choosing the second option was not always choosing to ignore an opportunity for exploration; instead it would give me a different way to proceed. By doing this I managed to find and destroy one of the Count’s coffins, and actually acquired some useful objects, including a STAMINA-restoring ring, a silvered stake and the keys to the Count’s crypt. Unfortunately, I did not find a magic sword, which was referred to several times.


My first fight in Vault was a long way into the adventure, and against a pair of zombies – creatures I haven’t fought since attempting Legend of Zagor. Although they were easily dispatched, the rest of the enemies I encountered were not. After drinking some wine, I was attacked by a vampire bat and vampire weasel. The wine temporarily diminished my SKILL and the weasel scored attacks based on random dice rolls. This meant I lost nine STAMINA in the one encounter, even though the bat only hit me once. Later on, I was attacked by a wraith and, because I lacked the aforementioned magic sword, I was unable to defend myself. While fleeing this fight my STAMINA was reduced by eight and my SKILL by one. Later, in the crypt itself, I faced off against the stench ghoul whose foul odour reduced my SKILL by a further two, which I think was a bit severe. Thus disadvantaged I was paralysed by the ghoul and eaten alive.

I also started Curse with some decent starting scores and was given a POISON factor to keep track of. As in many Jonathan Green books (such as Bloodbones, Spellbreaker and Stormslayer) I had a fight at the very start of the adventure. I then headed into the desert for another fight, after which, choosing the second option meant I returned to the oft-repeated pattern of ignoring opportunities to investigate the desert. During this journey I had some more fights, but then an imposed SKILL loss at the start of a fight against a Great Baboon resulted in a very close battle, from which I came off second best. Thus my defeat in this journey into the Desert of Skulls was even quicker than in Temple of Terror.

The outcome of making every second choice in Howl could not have been more different. Similar to my earlier attempt at Battleblade Warrior, in Howl I fought a lot of creatures – exactly 22 in both (I also fought 22 creatures in Stormslayer). And as in Battleblade, I also came tantalisingly close to success in Howl. But more on that later. I started with poor STAMINA and LUCK scores and, as happened in the other two adventures, had an additional factor to keep track of – the CHANGE score, which keeps track of how dire the hold of the lycanthropy is on YOU. As in Curse I had a fight at the very start, but this only lasted for two rounds before I fell over and got bitten by the werewolf. For the rest of the adventure the Second Swordsman process meant I tended to engage with people if they were by themselves or in small numbers, but ignored larger groupings and towns.


In Howl there are several opportunities to go on side quests, usually to assist the locals who live in this tormented part of Mauristatia. However, I only undertook one of these, and with no success – other than finding another creature to add to my tally. Eventually my own body began to experience the effects of the lycanthropy and I gained some new abilities, as well as additional SKILL and STAMINA points. This pushed my SKILL score to 12, which made most creatures no match for me. I eventually reached Castle Wulfenstein, home of the head werewolf (and possibly a video game from the 1990s) and choosing every second option led me to an amazing healing potion and to Count Varcolac himself. And it was at his feet that my journey ended. Without a special sword (again!) the demon inside the Count defeated me. Having come so close to success I went back and revisited some of my choices. I thus found that had I made one just choice differently (by not ignoring an opportunity to investigate a place) I would have gained the special sword relatively easily, and with it, almost certain victory.


And so, the Second Swordsman process proved to be no match for the evil that surrounded the big three monsters – the vampire, the werewolf and the mummy. Some luckier dice rolls would likely have made all the difference in Curse, and one different choice would have given me a rare success in Howl.  I’d also like to return to Vault, both to try and find the magic sword and grant the Count’s brother the benefit of the doubt. And to give that vampire weasel a damn good kicking.


Thank you once again to Malcolm for his latest entertaining Second Swordsman post. You can read more about the three adventures featured in this month's Second Swordsman in YOU ARE THE HERO - A History of Fighting Fantasy Gamebooks

The book's author, Jonathan Green, will be attending Bath Comic-Con tomorrow (Saturday 17th March) and will have copies of the book on sale, if you are in the area and would like a signed copy.


Friday, 16 March 2018

Fighting Fantasy Classics

After a number of months in development, Tin Man Games have finally released the much anticipated Fighting Fantasy Classics, which is now available to download from the App Store.

Fighting Fantasy Classics is a brand new library app for iOS that will also be released on Android and PC/Mac very soon. The app will ultimately collect together many of your favourite Fighting Fantasy gamebooks from the 1980s until now!

The app is free to download and the Tin Man has very generously included Jonathan Green’s Bloodbones for FREE, with The Warlock of Firetop Mountain, The Citadel of Chaos, City of Thieves, The Forest of Doom, Caverns of the Snow Witch, and Island of the Lizard King available to buy for just $1.99USD for a limited time!

There are plenty more releases to look forward to as well, including Deathtrap Dungeon, Freeway Fighter, Sword of the Samurai, Trial of Champions, Temple of Terror, and many more. Tin Man Games will also be re-releasing House of Hell, Starship Traveller, Appointment with F.E.A.R. and Blood of the Zombies in this new/old format!

To find out more, simply follow this link to the Tin Man Games blog.



This week, Nomad Games also announced that they have a new publishing partner for their FF game Fighting Fantasy Legends. And that partner is Asmodee Digital, the folks behind many digital ports of tabletop favourites.



Friday, 9 March 2018

The Trial of Fire Island

It's not long* until the next tranche of Fighting Fantasy titles are released by Scholastic Books. Among them are two classic titles by Ian Livingstone - Deathtrap Dungeon and Island of the Lizard King.

Inspired by a holiday Livingstone had taken to Thailand, Deathtrap Dungeon saw the hero taking up the challenge of the Trial of Champions, devised by the devilish mind of Baron Sukumvit, entering the eponymous dungeon, braving the labyrinth’s fiendish traps and monstrous denizens, in the pursuit of fame and fortune.

“I went trekking in Northern Thailand in 1981,” explains Livingstone. “I passed through Fang and crossed the River Kok on my way to the jungle near the Burmese border. I took lots of photos of villagers and scenery on the trek. It was an incredible adventure, and one not without drama. Our guide was constantly fretting about armed bandits coming over the border to rob us! The trek made a big impression on me, enough for me to want to reference the people and places in Deathtrap Dungeon which I began writing in late 1983.”

As well as the River Kok and Fang, the names of several other places Livingstone visited on that fortuitous trip made it into the book, including Chiang Mai. Baron Sukumvit himself was named after Sukumvit Road in Bangkok. The marriage of both eastern and western influences in the adventure created something entirely new, helping to give the world of Fighting Fantasy a truly unique flavour.

Island of the Lizard King has the hero fighting to free the young men of Oyster Bay from the tyranny of the insane Lizard King who rules his island domain through a combination of black magic, voodoo and sheer force of arms. It features many memorable jungle-based encounters and even includes a trip up the side of an active volcano!

The books is also famous for the introduction of a companion - albeit is a temporary one - the sailor Mungo. In fact, Mungo was such a popular character that Livingstone gave him a cameo role in his most recently penned adventure, The Port of Peril.

Close inspection of Iain McCaig’s cover art for the hardback collector’s edition of The Port of Peril shows Mungo in the bottom right of the image. Considering the subject matter of the adventure, and Mungo’s presence, it can be determined that The Port of Peril takes place after City of Thieves but before Island of the Lizard King.


New editions of Deathtrap Dungeon and Island of the Lizard King will be published on 5th April 2018, and you can read more about the stories behind the gamebooks in You Are The Hero - A History of Fighting Fantasy Gamebooks.


* Less than 4 weeks in fact!

Thursday, 8 March 2018

The Femme Fatales of Fighting Fantasy

Today, on fightingfantasy.com, we're celebrating International Women's Day by taking a look back at the heroines and villainesses of the Fighting Fantasy books.

Although primarily aimed at boys, only very rarely did a Fighting Fantasy adventure ever specify that the hero was male. As a result, large numbers of girls also ended up reading and enjoying the books.

“The first Fighting Fantasy gamebook I ever read was The Warlock of Firetop Mountain,” says author, and feminist, Magda Knight. “I was there at the start and consider it a crowning achievement in my life.”

“I encountered Fighting Fantasy gamebooks not too long after they first appeared,” says fantasy author Juliet E McKenna. “I’d gone up to university in 1983 and that’s where I discovered Dungeons & Dragons, Traveller, Aftermath, Toon, Heroes, Car Wars and other tabletop role-playing games which instantly appealed to my lifelong love of fantasy and science-fiction... Then someone lent me a copy of The Warlock of Firetop Mountain… Solo gaming within a system that played fair, in the sense of punishing stupidity as well as rewarding intelligent thinking, and still with the added edge of unpredictable dice rolls landing you in no-win situations... The endless variations and possibilities meant you could play the book time and again. Even once you’d won, you could go back and see where the roads not taken might have led.”

Some of Fighting Fantasy's most memorable villains have, in fact, been villainesses, including Shareella the Snow Witch, the fell sorceress Morgana from Masks of Mayhem, and the vampish Katarina Heydrich from Vault of the Vampire. And their number is soon to be joined by Ulrakaah, Queen of Darkness and Mother of Demons, in Charlie Higson's soon-to-be-released The Gates of Death. Have you entered the competition to win a signed copy of this brand-new Fighting Fantasy gamebook yet?


As well as proving that the female of the is often more deadly than the male, Fighting Fantasy gamebooks have also featured their fair share of heroines and allies, such as Fenestra the Black Elf sorceress from The Seven Serpents, the third book in Steve Jackson's Sorcery! quartet*, Katya of the Crimson Cloak from Howl of the Werewolf, and Hakasan Za, the ninja tracker from Ian Livingstone's The Port of Peril. And then there's Vale Moonwing, the heroine of the Fighting Fantasy Audio Dramas. Have you backed their Kickstarter yet?


So who's your favourite Fighting Fantasy femme fatale? Why not let you know in the comments below?



* The first book in the Sorcery! series, The Shamutanti Hills, is being republished by Scholastic Books very soon.

Friday, 2 March 2018

Ian Livingstone to attend the UK Games Expo 2018

Co-founder of Games Workshop, co-creator of the Fighting Fantasy series, and the man who brought Lara Croft to the world, Ian Livingstone will be attending the UK Games Expo from 1st - 3rd June this year.


During the three day expo he will be giving a talk on the early days of Games Workshop and Fighting Fantasy, as well as making a guest appearance in the Dark Room and giving a Live Reading of Deathtrap Dungeon. To find out more, follow this link.


Jonathan Green will also be in attendance and selling copies of his history of Fighting Fantasy Gamebooks, YOU ARE THE HERO Parts 1 and 2.