Friday, 28 October 2022
What will you be reading this Halloween?
Sunday, 31 October 2021
Blast from the Past! Vault of the Vampire
Published in 1989, Vault of the Vampire was the 38th gamebook in the Fighting Fantasy series. Written by the late Carl Sargent, under the name Keith Martin, and illustrated by the late Martin McKenna, FF's riff on Dracula is a bona fide classic of interactive horror fiction.
Interestingly, despite blood-suckers appearing on a
regular basis throughout the previous thirty-seven titles, up until this point
no one prince of the night had taken centre stage and become the
Big Bad to be dealt with at the climax of an adventure.
Keith Martin rectified this by transporting the reader to Titan's version of Transylvania, set within the mountainous Old World realm of Mauristatia, replete with wolves howling at the moon, creepy forests, a headless coachman, and a sinister, bat-haunted castle.
The plot is also just what you would want from a story called Vault of the Vampire...
Martin McKenna, who was still only eighteen at the time, turned his hand to producing some very Hammer Horror-esque images for the book’s internal illustrations that have stood up to the test of time very well.
A blood-soaked sequel followed in 1995, entitled Revenge of the Vampire. This was the only occasion a direct sequel to a gamebook was written by an author other than the series’ co-creators Jackson and Livingstone.
Revenge of the Vampire (FF58) was Keith Martin’s seventh contribution to the Fighting Fantasy gamebook series. In the story, Count Reiner Heydrich returns from the dead once more to stalk the Old World in search of fresh blood and new slaves. It is up to the hero (who is not the same hero as featured in Vault of the Vampire) to put an end to him once and for all.
Count Heydrich, Vampire, is back from the dead!
A half-forgotten evil has arisen from the grave to stalk the Old World in search of fresh blood and new victims to enslave. Count Reiner Heydrich, undead Vampire Lord, is ancient beyond the reckoning of mortals. This time, however, there is someone on his trail, a brave hero who is determined that he shall not succeed in his evil plans. That someone is YOU!
As well as being written by Keith Martin, author of Vault of the Vampire, once again Les Edwards painted the stunning cover image while Martin McKenna came up trumps with the internals.
Friday, 4 June 2021
Marvellous Maps
Well French Fighting Fantasy fan Alnaro has produced his own maps of some of the most iconic FF adventures, and they too are works of art.
But be warned - spoilers lie ahead!
And finally we have the Invisible City, from Charlie Higson's FF adventure The Gates of Death. The Temple of Throff is a nightmare to navigate, but with this map to aid you, you actually have a chance of doing so successfully!
If you have your own maps of your favourite Fighting Fantasy adventures, we want to see them. Find out more here.
Thursday, 31 October 2019
Happy Halloween!
Saturday, 17 March 2018
The Second Swordsman - The Monster Mash
The Second Swordsman - The Monster Mash
By Malcolm Garcia
In Vault even though I fought only
four creatures, the adventure was quite enjoyable. I started with promising SKILL,
STAMINA and LUCK scores and also had the FAITH score to keep track of. This got
me out of several battles as my FAITH was able to keep some creatures at bay.
Following the Second Swordsman
process had me not waste any time and I caught a coach – which included an
early test of FAITH – straight to Castle Heydrich. Upon arriving I explored the
castle and met some of its various inhabitants, not all of whom needed to be
killed on sight. In fact, even though Vault
is an assassination mission, in most of my encounters I chose to talk to people
and learn more about the evil of the Count and how I could defeat him. Along
the way I met an unhelpful alchemist and his homunculus, a doctor motivated
only by money, the castle’s helpful governor, the Count’s harmless brother (who
I unfortunately did kill), and the Count’s weird and manipulative sister.
I also started Curse with some
decent starting scores and was given a POISON factor to keep track of. As in
many Jonathan Green books (such as Bloodbones, Spellbreaker and Stormslayer)
I had a fight at the very start of the adventure. I then headed into the desert
for another fight, after which, choosing the second option meant I returned to
the oft-repeated pattern of ignoring opportunities to investigate the desert.
During this journey I had some more fights, but then an imposed SKILL loss at
the start of a fight against a Great Baboon resulted in a very close battle,
from which I came off second best. Thus my defeat in this journey into the
Desert of Skulls was even quicker than in Temple of Terror.

































