Friday, 10 June 2022
More Fighting Fantasy gamebooks are heading overseas
Friday, 23 April 2021
To Fighting Fantasy, or not to Fighting Fantasy?
In the region of your Earthly Plane known, slightly curiously, as the United Kingdom, today is Saint George's Day. 23rd April also just happens to be William Shakespeare's Death Day*.
Did you know that Fighting Fantasy author Jonathan Green is also an English scholar, with a fondness for the works of the Bard of Stratford? As a result, a fair few Shakespearean references appear in the Fighting Fantasy adventures he wrote between 1993 and 2010.
His first two books - Spellbreaker and Knights of Doom - were both influenced by 'That Scottish Play', Macbeth. For example, take the Bedlam Hags from the former, and the ghost of Sir Connor from the latter.Shakespeare didn't make it into Curse of the Mummy**, but he was back in pirate zombie adventure Bloodbones, which features a sorcerer's cell on a desert island and a monster called Balinac.
Howl of the Werewolf and Stormslayer are also free of the Elizabethan playwright's involve, but Night of the Necromancer probably has more Shakespearean references than any other gamebook by Jonathan Green, including numerous nods to Hamlet.
There is the name of the castle Valsinore (which is reminiscent of Elsinore castle in Denmark where Hamlet is set), the fact that the Hero can meet the ghost of their father, Lady Oriana is not unlike Hamlet's love interest Ophelia, and there's even a gravedigger called Yorrick!
Are there any other Shakespearean references that you've noticed in your favourite gamebook series?
* It may be his birthday too, but the only confirmed date at the beginning of his life is 26th April 1554, when he was baptised.
** Although Greek tragedy did.
Wednesday, 6 June 2018
Fighting Fantasy Classics now available on Steam
Ready your sword, pack your provisions and prepare to embark upon quests in which YOU are the hero! Choose what happens at every turn of the page with Fighting Fantasy Classics – text-based role-playing adventures remastered.
The game is a free-to-play download for all Steam users, with every player receiving one full-length gamebook for free with their download - the swashbuckling pirate adventure Bloodbones!
Bloodbones sees you take on the role of a traveller seeking vengeance against the powerful Pirate Lord Cinnabar. The dread Captain raided your village and murdered your family many moons ago, and YOU have journeyed to the Port of Crabs to hunt him down and have your revenge.
Written by Jonathan Green, the original gamebook is notorious for being the 'lost' Fighting Fantasy title and although it was written during the books' Puffin paperback run of the 1980s and 90s, it wasn't published until 2006 by Wizard Books. Now, Bloodbones makes a triumphant return as part of the Fighting Fantasy Classics library.
There are currently seven other classic Fighting Fantasy gamebooks available for purchase, including The Warlock of Firetop Mountain, The Citadel of Chaos, The Forest of Doom, City of Thieves, Deathtrap Dungeon, Island of the Lizard King, and Caverns of the Snow Witch, all of which are currently 25% off!
So don't delay, pick up Fighting Fantasy Classics today! And may your STAMINA never fail!
Friday, 25 May 2018
Fighting Fantasy Classics is coming to Steam!
Tin Man Games have been working closely with another Australian game developer to bring the smash-hit PC/iOS adaptation of The Warlock of Firetop Mountain to Nintendo’s amazing new console. There isn't a release date yet, but keep an eye on Tin Man Games' social media channels over the coming weeks for more news!
As if that wasn't enough to get even the most hard-bitten adventurer frothing at the mouth in anticipation, the company has announced that their recent Fighting Fantasy library app is coming to Steam. Fighting Fantasy Classics will become available for download on 6th June and will include free access to Jonathan Green’s supernatural pirate adventure, Bloodbones!
Fighting Fantasy Classics will also feature all the current digital gamebooks available in the mobile version, including Ian Livingstone’s Deathtrap Dungeon, which was released last month. You can also expect Deathtrap Dungeon's epic sequel Trial of Champions to join in on the library app in the coming months, as it was the overwhelming winner of Tin Man Games' recent poll which they ran so that players and fans could decide which classic gamebook was developed next! (Second place was a close call but with Freeway Fighter just taking it.)
Don't forget that Ian Livingstone will be giving a live reading of Deathtrap Dungeon, next Friday, 1st June 2018, at the UK Games Expo in Birmingham, when he will be leading host of The Dark Room, Mr John Robertson, to his undoubted doom.
Tuesday, 3 April 2018
Deathtrap Dungeon or Sword of the Samurai? YOU decide!
The team from Down Under are looking to the future of their newly released Fighting Fantasy Classics app and want to know which book YOU want to play next!In case you’ve missed it, Fighting Fantasy Classics is a library-style app through which you can collect and play many of your favourite Allansian adventures! It is free to download on iOS and Android and every player gets Jonathan Green’s swashbuckling pirate adventure Bloodbones for free upon download.
Presently, you can purchase a handful of never-before-released gamebooks through the app, including The Citadel of Chaos, The Warlock of Firetop Mountain, and City of Thieves. But the big question is, would you like to play Deathtrap Dungeon or Sword of the Samurai next? Get your vote in by Monday 9th April, 6pm AEST*!
To find out more - and to vote! - follow this link.
* That's Australian Eastern Standard Time, which is 9 hours ahead of Greenwich Mean Time.
Friday, 16 March 2018
Fighting Fantasy Classics
After a number of months in development, Tin Man Games have finally released the much anticipated Fighting Fantasy Classics, which is now available to download from the App Store.Fighting Fantasy Classics is a brand new library app for iOS that will also be released on Android and PC/Mac very soon. The app will ultimately collect together many of your favourite Fighting Fantasy gamebooks from the 1980s until now!
The app is free to download and the Tin Man has very generously included Jonathan Green’s Bloodbones for FREE, with The Warlock of Firetop Mountain, The Citadel of Chaos, City of Thieves, The Forest of Doom, Caverns of the Snow Witch, and Island of the Lizard King available to buy for just $1.99USD for a limited time!There are plenty more releases to look forward to as well, including Deathtrap Dungeon, Freeway Fighter, Sword of the Samurai, Trial of Champions, Temple of Terror, and many more. Tin Man Games will also be re-releasing House of Hell, Starship Traveller, Appointment with F.E.A.R. and Blood of the Zombies in this new/old format!
To find out more, simply follow this link to the Tin Man Games blog.
This week, Nomad Games also announced that they have a new publishing partner for their FF game Fighting Fantasy Legends. And that partner is Asmodee Digital, the folks behind many digital ports of tabletop favourites.
Tuesday, 19 September 2017
International Talk Like A Pirate Day
There be a fair few Fighting Fantasy adventures that features pirates, including City of Thieves, Seas of Blood, Demons of the Deep, The Keep of the Lich-Lord, and Bloodbones, of course, but which be your favourite villainous rapscallion of the high seas?
Friday, 8 September 2017
The Second Swordsman – It’s Not Easy Being (the hero in a book written by Jonathan) Green
The Second Swordsman – It’s Not Easy Being (the hero in a book written by Jonathan) Green
By Malcolm Garcia
After my previous trio of adventures, which were set in the all-too-familiar territory of Allansia, I crossed the ocean to see how the Second Swordsman process would fare in the Old World, the continent where the Sorcery! series is set and a land where I’ve so far feared to tread. And who better to be my guide than Jonathan Green who, although he penned his first FIGHTING FANTASY adventure in 1993, is still the most recent author to contribute to the world of Titan.
In Spellbreaker, YOU are trying to stop a horrible evil from being unleashed. In Stormslayer, YOU are trying to stop a jealous sorcerer from destroying the world with a horrible machine. And in Bloodbones, YOU are seeking vengeance upon the pirate who murdered your family and who might not be as dead as people believe.
So did the Second Swordsman process get me to 400 in any of these?
No.
In no particular order, I died during a battle against a much stronger enemy, died suddenly at the hands of a supernatural evil, and didn’t-quite-die but failed due to my stupidity. But despite these botched attempts, I did have some good adventures along the way.
Overall, in Green’s books, I got the sense that I was actually exploring the countryside during my quest, and not just slogging my way through a dungeon searching for magic objects while fighting every single creature I encountered. That’s not to say there wasn’t any fighting – in all three of these I had to fight something within the first couple of sections; some of which were quite strong for early stage enemies. But there are also whole towns and landscapes to explore with people I cannot attack who might either help me on my quest, or lead me to my doom.
I continued to explore most of the city in my quest for clues and equipment. This resulted in me buying some weapons which held the promise of making future fights somewhat easier, but it also added much time to my tally. And when I decided to go and warn the Governor of the Port of Crabs about the risen Cinnabar, I foolishly chose not to bribe several people and ended my adventure prematurely, locked in a cell.
Spellbreaker was Green’s first FIGHTING FANTASY
book and with its opening scene of monks and a fight against a demon it created
an interesting Middle Ages atmosphere for the north-eastern part of the Old
World in which it was set. The adventure sets me up with a deadline of four
days in which I am to recover a stolen book that has been taken by a dark wizard
to a nearby town so that he can raise a monster. But it soon becomes apparent
that this adventure is not just about getting a book and that a larger evil is
at work. However, once I left the monks I ignored a lot of opportunities to
learn things – I didn’t escort a local noblewoman, I didn’t pay a jester at a
local tavern, I didn’t buy a beer at a different tavern, I hurried through several
small towns, and I didn’t take advantage of several opportunities to make offerings
to various gods and martyrs – although when I finally did do this, I gained
nothing.However, I did get to fight a bear (without having to endure rounds of combat) and killed a Warlock and a local fiend called the Lurcher. I also found a local herbalist, one of the few helpful characters I met during my journey, who would have been even more helpful if I’d managed to collect a variety of plant life during my adventure. This encounter made me start to think that by taking every second option I had missed numerous potentially useful opportunities to find things. This feeling was confirmed when I failed to have two special objects in a row and suffered an instant death at the hands of a Wraith Rider.
And so to Stormslayer,
probably the most enjoyable FIGHTING FANTASY book I’ve used the Second Swordsman process in since Battleblade Warrior. In this adventure I
had some good starting scores, a decent supply of meals and gold, and a special
dragon-slaying sword. As with Bloodbones
and Spellbreaker this book throws you
into combat at the very start – within the first few sections I’d fought a
Manticore and an Ice Elemental. But these were not the only monsters I had to
defeat during this adventure – my tally at the end being 22 (the same number
that I faced in Battleblade Warrior).
There was a good balance amongst these, some were weak creatures, others much
stronger, and there were some melees (such as that against a trio of Naiads) that
really wore down my STAMINA and made me grateful for my supply of food.Early in the adventure I learned that a sorcerer named Balthazar Sturm has built a weather-altering flying machine that is powered by four elementals, and that to defeat him I need to travel across the western part of the Old World. The scope of this adventure is great. Sure, there are still some caverns where you need to choose between the left tunnel or the right tunnel. But you also choose where in the Kingdom of Femphrey you want to travel. And when you do travel long distances you need to keep track of the day of the week; arrive in a place on a certain day and your enemies will have temporarily become more powerful.
In a welcome change, using the Second Swordsman process in Stormslayer did not mean that I ignored everything. Through it I gained the much-needed assistance of a Dwarven brewer when journeying through the Witchtooth Mountains. And, in one of my favourite sequences of the book, when I chose every second option while journeying underwater, I set two massive aquatic monsters against each other rather than becoming a snack for either one of them. But eventually my adventure ended; killed by a Fire Elemental in a cavern deep beneath Mount Pyre. I was already suffering an imposed loss of two SKILL points and only scored one hit against it. So unfortunately I never got to find Sturm’s flying machine, or even use the dragon-slaying power of my sword.
While the Second Swordsman
met with universal failure in my escapades in the Old World, in these three
books by Jonathan Green it did provide me with some enjoyable adventures. I
didn’t make too many obviously stupid decisions; I didn’t miss each and every opportunity
to collect some valuable information or gain a special object; and, while I
still ignored a lot of chances to explore, this didn’t make the books boring. I’ll
look forward to trying the process on some more of Green’s adventures later on.
Although maybe not Knights of Doom –
I don’t fancy taking out another mortgage right now.



















