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“I wanted to see how simple I could make a role-playing game
based on FF,” says Jackson. “So instead of the GamesMaster describing the room you’d
just walked into, the illustration was in the book. You’d just say: “The door
opens and you see… THIS!” and show the players the room. I had no intention of
creating a new Dungeons & Dragons
or anything like that. It was just supposed to tie FF in as a multi-player game
as well as a solo RPG.”
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Jackson: “FF the RPG was supposed to be the simplest
possible format for a RPG; minimum work involved for the GM. So instead of the
GM having to keep referring to a GM’s map, there was a map offered at every
location... Having been used to full-blown RPGs which got more and more
complex, this was, as it said, an introductory rulebook. Excellent art by
Duncan Smith, don’t you think?”
Duncan Smith produced all of the book’s internal art, including
maps, as well as the dramatic cover which showed an angry Weretiger bursting
out of a huge dice.
“I think the deadlines were very tight,” Smith says,
recalling the time he spent working on the cover, “and I remember they
wanted everything in it including the kitchen sink. Dwarfs, dragons, dice,
monsters , etc. I just had to come up with an idea to have all the
elements on the cover, and make it look good. I wanted to do a more traditional
painting but they liked this, so...”
In the meantime, you can find out more about the history by picking up a copy of Jonathan Green's YOU ARE THE HERO - A History of Fighting Fantasy Gamebooks and YOU ARE THE HERO Part 2, which is currently on sale at a knock-down price, direct from the author.
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