Showing posts with label Gallantaria. Show all posts
Showing posts with label Gallantaria. Show all posts

Sunday, 22 August 2021

Blast from the Past! The Tasks of Tantalon

Having already written several gamebooks, including the seminal Sorcery! series, 1985 saw Steve Jackson experimenting with a different kind of puzzle book. The finished product was a hardback, lavishly illustrated throughout by Stephen Lavis, called The Tasks of Tantalon.


Can YOU solve The Sorcerer's Grand Puzzlequest?

The land of Gallantaria is reeling from the aftermath of a long and costly war. Tantalon, wizard of the court, rules the kingdom over an Inner Council of scheming knights, jealously vying for power. But Tantalon's years are drawing to a close...

In order to seek out the kingdom's sharpest minds, Tantalon has devised an epic adventure quest. One which will test the wits of its contestants to the full. From near and far, contenders come to Royal Lendle to take up the challenge.

YOU are a competitor in the ageing sorcerer's puzzlequest. Can you steal the Brimstone Dragon's treasure hoard? Will you find a way to free Sir Dunstable from imprisonment in the Stinn dungeon? And how will you catch the Demon Fish?

Do you have the courage and a mind sharp enough to complete...

The Tasks of Tantalon?

Seek the Ting Ring, by Stephen Lavis. (© Stephen Lavis, 1985 and 2021)

Jackson: “We’d been approached by David Fickling at Oxford University Press. David was interested in publishing an FF book in colour, concentrating on puzzles instead of quests. This was going to be something like Kit Williams’ Masquerade – the treasure hunt puzzle book where you had to discover the location of a buried silver hare. Only with The Tasks of Tantalon there wasn’t a prize. But David had a great gimmick; printing text at a size that made it look like a straight line, but under a magnifying glass you could read the sentence. It meant you could design quite an elaborate puzzle, which appealed to me. On a memorable train journey coming down from Edinburgh with Ian, I came up with ten of the twelve puzzles.”

It might not have taken Jackson long to conceive the book but its execution was something else.

Stephen Lavis: “It was a great opportunity for me to illustrate The Tasks of Tantalon, which took me a solid year to complete. I can remember my first meeting with Steve Jackson and David Fickling in a pub and, as a young illustrator, was greatly impressed when Steve Jackson arrived in his Porsche, already successful on the back of the FF books. This was very different from previous illustration work where I had made a name for myself as a book cover artist... There was some professional friction between Steve and myself over the level of blood and gore. Steve wanted to make The Tasks of Tantalon more like an FF book whereas I wanted the book to be more beautiful, along the lines of Masquerade.”

Hornhelm’s Crown, by Stephen Lavis. (© Stephen Lavis, 1985 and 2021)

The solution to the puzzle contained within the book has vexed many an adventurer over the years, so what is the secret to solving Tantalon’s tasks?

Jackson: “I self-published a small booklet which gave the entire solution to The Tasks of Tantalon. I actually dug out a copy of Tantalon recently, and found two letters from readers who claimed to have solved it (before the Solution Booklet). I admit, it was extremely hard to solve.”

Did you know...?

Steve Jackson’s smiling face can be seen in the artistic surround of the map that accompanied the hardback edition of The Tasks of Tantalon.


Saturday, 17 February 2018

The Second Swordsman - In Safe Hands?

It is one year to the day since Malcolm Garcia posted his first The Second Swordsman piece. Since then write-ups of another twelve attempts have been posted, featuring 35 different Fighting Fantasy adventures!

Today, to mark the first anniversary of The Second Swordsman, Malcolm presents his 14th post, which is intriguingly entitled...


The Second Swordsman - In Safe Hands?

By Malcolm Garcia


While several of the FIGHTING FANTASY adventures I have recently attempted have had an oppressive atmosphere, namely House of Hell, Phantoms of Fear and Spellbreaker, few authors create an unremitting sense of despair as well as Stephen Hand. All of his three books are based in the northwestern part of the Old World, a continent I hadn’t visited since an earlier attempt at using the Second Swordsman process on a trio of adventures by Jonathan Green. And in each of Hand’s books a feeling of dread pervades the somewhat-medieval world that YOU move through in your quests.


In Legend of the Shadow Warriors YOU are an army veteran who, somewhat skeptically, accepts the task of investigating claims of shadowy riders terrorizing the village of Karnstein, deep in the mountains of the Witchtooth Line. In Moonrunner YOU are a bounty hunter who is hunting (or should that be, is being hunted by) the evil war criminal Karam Gruul through the city of Blackhaven, a place that somehow makes Port Blacksand seem like a nice spot to retire to. And in Dead of Night (co-authored with Jim Bambra) YOU are a Demon-Stalker who is being plotted against by your old adversary, the Demon Lord Myurr, who is out for revenge after YOU have foiled too many of his horrid schemes. [These three titles were also all illustrated by Martin McKenna - Ed.]

While sticking with choosing every second option didn’t have me ignoring huge amounts of things in these books (as it has previously done so), it did mean I did some pretty stupid stuff, sometimes with significant consequences.

In Legend of the Shadow Warriors I started off promisingly enough when using the Second Swordsman process. Although I had a purse of gold I chose not to try and supplement it through gambling – while this worked in Legend of Zagor it failed to gain me any money in both Seas of Blood and Bloodbones. At the markets in Royal Lendle I bought every second item, including metal rot, a chameleon cloak, and a mirror (which would have been handy against the Mountain Basilisk in my previous adventure in Night Dragon). Although what I could get was limited by my budget, I generally enjoyed this process more than looking for individual objects in cupboards and under rocks. My first major NPC encounter was with Gallantaria’s chief tax collector, who I unsuccessfully tried to bribe and who then put me in jail for the, surely near-irrelevant in Titan, crime of unpaid taxes.

Luckily my quest did not end there (unlike when I was imprisoned in both Bloodbones and Black Vein Prophecy) and I managed to escape after fighting the jailer (although I was somewhat blasé about the fact that I’d added murder to my previous charge of tax evasion). As I made to leave through one of the city gates I was again confronted by the tax collector. With a poor starting LUCK score I was unlucky and put in a better-guarded jail. My adventure thus ended without even leaving Royal Lendle.

I started Moonrunner with similar SKILL, STAMINA and LUCK scores to those in Legend. As an experienced bounty hunter YOU are able to choose several special skills at the beginning – I selected every second one, of course. The book started ominously with the man I had been talking to in the background section being killed by a throwing dagger. Thanks to my recently acquired lock picking skill I obtained some gold pieces and potentially useful paperwork from his office. My searching of the room was interrupted by some guards, but I was able to use another of my skills to confuse them and escape – thus avoiding having another adventure end in my imprisonment.

As my exploration of Blackhaven got under way, by choosing every second option I then callously decided not to give a beggar a single gold piece (even though I could easily afford to) and then not to pursue her killer, the fantastically named ‘The Shocker’. Instead I headed for the local asylum and, after turning down an offer of a drink from the deputy director (being keen to avoid what happened when I did that in House of Hell) I gained some information about Gruul from one of the inmates. But then I got locked up, again! I escaped only after fighting a Frankenstein-esque creature and headed for another potentially useful source of information, but he turned out to be dead too. In my search of his room I gained some more gold and paperwork, but this time the letter was from Gruul himself, and it had been laced with mocking words and a poison which killed me instantly.

As with Moonrunner, at the start of Dead of Night YOU can choose three skills that YOU have learned during your life as a Demon-Stalker. As the Second Swordsman I chose every second one and also picked up some gold, holy water and an ominous vision of my parents and Myurr. Because YOU are an adventurer who can stray close to the dark side, there is also a personal EVIL score for YOU to keep track of.

I began by arriving in my home village of Crowford after ignoring a mocking skeleton and went to visit the local priest. He told me my parents were dead, but that their graves have been taken over by demons. Although I could sense the demonic presence I chose not to confront the blight and thus earned my first EVIL point for being generally unhelpful. My next destination was that of a seer who conducted a summoning to help me in my quest; but the demon that was summoned killed her and I had my first fight on my hands.

After slaying the demon I left the seer’s cottage, which was now in flames, and chose to also ignore a group of peasants and an opportunity to pray. When I arrived in the next village I chose not to use one of my skills and narrowly escaped a swinging blade trap. Luckily I was rescued by the locals who told me of the onslaught their village was under from a swarm of Moon Demons. Rather than staying and helping the villagers – as any proper Demon-Stalker would – choosing the second option had me again being unhelpful and I abandoned them to their fate and walked outside, only to slip in the mud and be torn to shreds by the swarm.

Compared to other FIGHTING FANTASY books, while this trio by Hand had plenty of atmosphere, there was not much actual fighting. In my short-lived adventure in Legend I managed to only have one fight and, although I was unarmed (having been relieved of my sword when taken into custody), I defeated the SKILL 8 STAMINA 7 Jailer without losing a single round. I also had only one fight in Moonrunner, but this was a tough one against the SKILL 11 STAMINA 14 Kauderwelsch Monster. I was down to seven STAMINA when this battle was mercifully brought to an early conclusion by a riot of asylum inmates. For consistency I also only had one fight in Dead, against the summoned SKILL 8 STAMINA 8 Spirit Demon, which I killed after losing two rounds of combat, but which robbed me of a potentially useful ally.

In the end it was stupid decisions that brought about my failure in using the Second Swordsman process in Legend, Moonrunner, and Dead. A puddle of mud, a piece of paper, and not paying my taxes proved too much for a seasoned adventurer like me to overcome.  If there were any FIGHTING FANTASY adventures where I could have used a ‘Hand’ to save the Old World from unspeakable evil, these three books would have been them.


Congratulations to Malcolm on a year's worth of Second Swordsman posts. But there are plenty more Fighting Fantasy adventures still to go, so which will he be tackling next month?