Friday, 28 October 2022
What will you be reading this Halloween?
Friday, 30 October 2020
Blast from the Past! Dead of Night
First published on 2 November 1989, Dead of Night (copyright Jim Bambra and Stephen Hand) took as its setting the kingdom of Gallantaria. the adventure taking place after the events related in The Tasks of Tantalon. It helped complete the integration of the Old World into the wider Fighting Fantasy milieu, being the first solo gamebook to be set there since The Crown of Kings concluded Steve Jackson's Sorcery! series back in 1985.
Working together – rather like Jackson and Livingstone had
in the beginning – Bambra tackled the task with his standard approach to
writing fantasy scenarios, whereas Hand was keen to push the limits of what was
possible in a gamebook. Hand was also hugely inspired by pulp horror, such as
the kind produced by Hammer studios in the 1960s and ‘70s.
They agreed that their version of the Old World would be a grimly realistic place, a slice of a horrific medieval world in which politics would play its part too (as can be seen more clearly in Hand’s later, solo titles).
In Dead of Night, the hero is a Demon-Stalker, who has dedicated his life to waging war against the creatures of Chaos. Having thwarted the evil schemes of the Demon Prince Myurr on more than one occasion, the hero’s nemesis exacts his revenge, striking directly against the Demon-Stalker’s family. On top of that, Myurr’s powers are growing and he will soon be able to transport his demonic hordes to the Earthly Plane. The Demon Lord must be stopped!"On that first book, what happened was that Jim and I plotted all the scenes and characters together," Stephen Hand explained in an interview with AdvancedFightingFantasy.com. "Then we divided the different scenes between us, so I would write one area, and he would write another. When we finished, we actually swapped documents and edited each other's work. This may sound strange, but it worked and lead to a fairly even book written by two very different writers."
In addition to the regular attributes of SKILL, STAMINA and LUCK, Dead of Night features an EVIL score, which start starts at zero. Throughout the adventure, the player may encounter people or creatures, or do things that will increase this score. As a result the player is asked to Test Your Evil at certain points in a manner similar to Testing Your Luck.
The gamebook was illustrated by Martin McKenna, with a cover
by Terry Oakes.
Dead of Night
remains both the first and last time that Bambra contributed an adventure to
the FF series, but what a memorable entry it was! Hand, on the other hand,
would go on to contribute two more Gallantaria-set adventures before quitting
the series - the equally impressive Legend of the Shadow Warriors and Moonrunner.
Friday, 19 June 2020
Blast from the Past! Legend of the Shadow Warriors
Some of those pagan nature spirits made an appearance in Legend of the Shadow Warriors (FF44, copyright Stephen Hand). Published in 1991, it was Hand's first solo contribution to the Fighting Fantasy series, having co-written Dead of Night with Jim Bambra. It was illustrated by Martin McKenna, who had also worked on Dead of Night, while Terry Oakes provided the cover paiting, having done the same for the aforementioned Dead of Night."After much hard work, Dead of Night was finished," Stephen Hand said in an interview with AdvancedFightingFantasy.com. "Jim and I were pleased to be immediately invited to write another book. Jim decided not to write another, so I worked on Legend of the Shadow Warriors alone.
"It was a blast. Now I had no reason, other than my own failings, not to go way over the top. I tried to create a world that I as a kid would love to have visited (albeit with armed guards) - a total Hammer Horror reality with real history and personalities. I tried to create a quest that no one had done before, and I tried to take up some serious issues... I also started to build up characters and themes that I wanted to develop over time."
Set in Gallantaria, the adventure cast the hero as a veteran of the War of the Four Kingdoms who sets out to discover whether the five ghostly figures that are putting entire villages to the sword are really the Shadow Warriors of legend.
“‘You put your arms around an old man, crying with the simple joy of being alive’ is simply the most emotionally satisfying conclusion to the series next to retrieving the Crown of Kings,” says FF fan Lin Liren.
Thursday, 31 October 2019
Happy Halloween!
Saturday, 17 February 2018
The Second Swordsman - In Safe Hands?
Today, to mark the first anniversary of The Second Swordsman, Malcolm presents his 14th post, which is intriguingly entitled...
The Second Swordsman - In Safe Hands?
By Malcolm Garcia
After slaying the demon I left the seer’s
cottage, which was now in flames, and chose to also ignore a group of peasants
and an opportunity to pray. When I arrived in the next village I chose not to
use one of my skills and narrowly escaped a swinging blade trap. Luckily I was
rescued by the locals who told me of the onslaught their village was under from
a swarm of Moon Demons. Rather than staying and helping the villagers – as any
proper Demon-Stalker would – choosing the second option had me again being
unhelpful and I abandoned them to their fate and walked outside, only to slip
in the mud and be torn to shreds by the swarm.

























