Friday 30 October 2020

Blast from the Past! Dead of Night

Today being the eve of All Hallows' Eve, it seemed like an appropriate time to revisit this chilling classic of yesteryear - Dead of Night!

First published on 2 November 1989, Dead of Night (copyright Jim Bambra and Stephen Hand) took as its setting the kingdom of Gallantaria. the adventure taking place after the events related in The Tasks of Tantalon. It helped complete the integration of the Old World into the wider Fighting Fantasy milieu, being the first solo gamebook to be set there since The Crown of Kings concluded Steve Jackson's Sorcery! series back in 1985.

Working together – rather like Jackson and Livingstone had in the beginning – Bambra tackled the task with his standard approach to writing fantasy scenarios, whereas Hand was keen to push the limits of what was possible in a gamebook. Hand was also hugely inspired by pulp horror, such as the kind produced by Hammer studios in the 1960s and ‘70s.

They agreed that their version of the Old World would be a grimly realistic place, a slice of a horrific medieval world in which politics would play its part too (as can be seen more clearly in Hand’s later, solo titles).

In Dead of Night, the hero is a Demon-Stalker, who has dedicated his life to waging war against the creatures of Chaos. Having thwarted the evil schemes of the Demon Prince Myurr on more than one occasion, the hero’s nemesis exacts his revenge, striking directly against the Demon-Stalker’s family. On top of that, Myurr’s powers are growing and he will soon be able to transport his demonic hordes to the Earthly Plane. The Demon Lord must be stopped!

"On that first book, what happened was that Jim and I plotted all the scenes and characters together," Stephen Hand explained in an interview with AdvancedFightingFantasy.com. "Then we divided the different scenes between us, so I would write one area, and he would write another. When we finished, we actually swapped documents and edited each other's work. This may sound strange, but it worked and lead to a fairly even book written by two very different writers."

In addition to the regular attributes of SKILL, STAMINA and LUCK, Dead of Night features an EVIL score, which start starts at zero. Throughout the adventure, the player may encounter people or creatures, or do things that will increase this score. As a result the player is asked to Test Your Evil at certain points in a manner similar to Testing Your Luck.

The player also has a choice of three "Talents" for their Demon-Stalker, which include Banish Undead, Dark Veil, Heal, Holy Circle, Meditation, Sense Demon, and Speak Demon.

The gamebook was illustrated by Martin McKenna, with a cover by Terry Oakes.

The Abomination, by Martin McKenna.

Dead of Night remains both the first and last time that Bambra contributed an adventure to the FF series, but what a memorable entry it was! Hand, on the other hand, would go on to contribute two more Gallantaria-set adventures before quitting the series - the equally impressive Legend of the Shadow Warriors and Moonrunner.

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