Showing posts with label Seas of Blood. Show all posts
Showing posts with label Seas of Blood. Show all posts

Friday, 26 September 2025

40 years of Seas of Blood

2025 marks 40 years since the publication of Seas of Blood (FF16). In a series of books in which YOU  are the Hero, in 1985 you got to play a bad guy for the first time.


The city of Tak is the greatest den of thieves, pirates and cut-throats that the civilized world has ever seen!

In this city of scum, there are two pirates infamous for their ruthless greed, their daring raids and their countless skirmishes with death. One of these villains is Abdul the Butcher. The other is YOU. Only one of you can be King of the Pirates. A wager is laid, a race is on. But which of you will win?

Two dice, a pencil and an eraser are all you need for this rip-roaring adventure. YOU decide which course to sail, which dangers to risk and which monsters to fight.


The adventure was written by Andrew Chapman, who had already had two science fiction Fighting Fantasy adventures published - Space Assassin and The Rings of Kether.

Seas of Blood saw the hero take on the role of captain of the pirate ship Banshee, who undertakes a contest with rival buccaneer Abdul the Butcher. Whichever one reaches the island of Nippur within fifty days, and with the most gold, will be declared King of Pirates

The adventure is unusual because it allowed for combat between vessels, and between the Banshee and seas monsters, utilising both CREW STRIKE and CREW STRENGTH scores.

Seas of Blood was illustrated by Bob Harvey, his second of four contributions in the gamebook series...


... and bore a cover by the legendary album cover artist Rodney Matthews.

Matthews’ art medium of choice is pigmented acrylic ink: “I do it with those inks because they’re transparent, or at least translucent, and you can build up the colour gradually,” says the artist. “That’s why I use them, so you don’t overstate something, you can build it up and keep in control of things.”


But while the cover implies a Classical theme, the adventure itself (as older FF fans will know already) has a more strongly Arabian feel to it. And the reason for this mix-up? According to Matthews, it was down to a junior editor at Puffin misleading the artist when he was given the cover brief.

Despite this mix-up, Matthews is still proud of his involvement with Fighting Fantasy, however fleeting it might have been: “I enjoyed doing the cover. I think it probably enhanced the book, but a bit inaccurately.”

As with a number of locations from the other early Fighting Fantasy gamebooks, when FF editor Marc Gascoigne set about compiling Titan – The Fighting Fantasy World, the lands surrounding the Inland Sea, where Seas of Blood is set, were slotted into the newly-created continent of Khul.

However, the book’s author, Andrew Chapman, had already developed a more extensive geography and history for the lands of the Inland Sea which he would later go on to use in two more books – one of which, Ashkar the Magnificent, features the same map as appeared in Seas of Blood – as well as the unpublished FF adventure Deathlord.

Friday, 3 January 2025

Happy New Year!

Back in 1985, the Fighting Fantasy series was in full swing. During that year, seven FF gamebooks were published, five of which just happened to have a non-traditional fantasy setting.

The seven books were, Space Assassin, Freeway Fighter, Temple of Terror, The Rings of Kether, Seas of Blood, Appointment with F.E.A.R., and Rebel Planet.



The final book in Steve Jackson's Sorcery! series was also published in 1985 - The Crown of Kings!

And then there was the Fighting Fantasy monster manual, Out of the Pit.

Last, but by no means least, was the FF adjacent puzzle book The Tasks of Tantalon, written by Steve Jackson and illustrated by Steve Lavis.

Over the coming year, you can expect deep dives into these classic gamebooks and other publications, that are marking their 40th anniversary this year, here on the official Fighting Fantasy blog. 

But in the meantime, you can get an insight into the creation of all of these titles in YOU ARE THE HERO: An Interactive History of Fighting Fantasy Gamebooks.

Friday, 28 June 2024

Qatlas Fighting Fantasy Maps

As well as being known for its marauding monsters and epic adventures, fans of the Fighting Fantasy gamebooks have long held a great love for the maps that featured in some of the books from time to time.

But now Qatlas has starting producing a range of licensed maps based on the individual adventures which at the same time work as a walkthrough of your favourite FF titles.

Bearing this in mind, you should be aware that there will be spoilers ahead!

So far, there are 15 maps in the series that includes some classic titles - such as Caverns of the Snow Witch and Seas of Blood - as well as some of the newer adventures, such as Shadow of the Giants and Secrets of Salamonis.

Caverns of the Snow Witch

Seas of Blood

Shadow of the Giants

Secrets of Salamonis

Some of the maps are even available as a bundle of five, in the Fighting Fantasy Map Collection #1.

The Fighting Fantasy Map Collection #1

2024 marks the 40th anniversary of the publication of Deathtrap Dungeon and the Qatlas collection contains the three linked adventures in the Deathtrap Dungeon 'trilogy'.

Deathtrap Dungeon

Trial of Champions

Armies of Death

There are many more maps to see on Qatlas's store, which you can access here. And rest assured, more maps are on their way.

Friday, 9 July 2021

Are YOU Game?

I understand that on your Earthly Plane you are facing a weekend of noble sporting endeavours, it being the finals of both the ball-blugeon contest Wimbledon, and the foot-the-ball competition of the Euros.

While I prefer the gladiatorial games of Blood Island myself, sport is nonetheless enjoyed by all manner of races, all across the world of Titan too. Port Blacksand - that notorious City of Thieves - even has its own Sports Arena, where events such as Dwarf-tossing, Pixie Throttling, and Shoot-the-Apple-Off-The-Goblin's-Head - entrance 1 Gold Piece - may be enjoyed.

However, without doubt, the most popular sport undertaken within the arena is that of Bays' Ball.

Bays' Ball is a game played by the small Goblin-like creatures known as Bays, hence its name. It is their favourite game.

The game is played by two teams of small, Goblin-like creatures, known as Bays (hence its name), who alternate between fielding and batting. A small leather ball is thrown or "pitched" by a designated member of the fielding side to an opposing player who, armed with a wooden stick, hits the ball and then attempts to run around a circuit delimited by cloth bags manned by fielding Bays.

If the ball is hit over the wall of the stadium or arena the game is being played in then the batting team will score a complete circuit and can potentially win immediately. If the batter misses completely then they are out and this is denoted by the words "You're out!" being called behind the batter. The score is often displayed on the walls of the arena through the employment of cloth banners suspended from wooden hangers. These are updated as the score changes by designated Bays.

Bays are passionate about the game and players and supporters alike will react badly to losing. On the other hand, they are overjoyed when they win and supporters have been known to shower gifts upon the player responsible for the victory. It has been known for non-Bays to be allowed to play, and even spectators are sometimes accepted onto the field to play.

Other sports popular across Allansia and beyond include Ogreball, and Bataar Racing. What's your favourite of all the Titan games?

Oh, and good luck England!

Friday, 24 July 2020

Blast from the Past! Seas of Blood

Having already had two science fiction Fighting Fantasy adventures published (Space Assassin and The Rings of Kether) Andrew Chapman’s third contribution to the FF series, was Seas of Blood (FF16).

Seas of Blood saw the hero take on the role of captain of the pirate ship Banshee, who undertakes a contest with rival buccaneer Abdul the Butcher. Whichever one reaches the island of Nippur within fifty days, and with the most gold, will be declared King of Pirates

The adventure is unusual because it allowed for combat between vessels, and between the Banshee and seas monsters, utilising both CREW STRIKE and CREW STRENGTH scores.

Seas of Blood was illustrated by Bob Harvey, his second of four contributions in the gamebook series...


... and bore a cover by the legendary album cover artist Rodney Matthews.

Matthews’ art medium of choice is pigmented acrylic ink. “I do it with those inks because they’re transparent, or at least translucent, and you can build up the colour gradually,” says the artist. “That’s why I use them, so you don’t overstate something, you can build it up and keep in control of things.”


But while the cover implies a Classical theme, the adventure itself (as older FF fans will know already) has a more strongly Arabian feel to it. And the reason for this mix-up? According to Matthews, it was down to a junior editor at Puffin misleading the artist when he was given the cover brief.

Despite this mix-up, Matthews is still proud of his involvement with Fighting Fantasy, however fleeting it might have been: “I enjoyed doing the cover. I think it probably enhanced the book, but a bit inaccurately.”

As with a number of locations from the other early Fighting Fantasy gamebooks, when FF editor Marc Gascoigne set about compiling Titan – The Fighting Fantasy World, the lands surrounding the Inland Sea, where Seas of Blood is set, were slotted into the newly-created continent of Khul.

However, the book’s author, Andrew Chapman, had already developed a more extensive geography and history for the lands of the Inland Sea which he would later go on to use in two more books – one of which, Ashkar the Magnificent, features the same map as appeared in Seas of Blood – as well as the unpublished FF adventure Deathlord.

Tuesday, 19 September 2017

International Talk Like A Pirate Day

Arrr! Avast, me hearties, it be International Talk Like A Pirate Day!

There be a fair few Fighting Fantasy adventures that features pirates, including City of Thieves, Seas of Blood, Demons of the DeepThe Keep of the Lich-Lord, and Bloodbones, of course, but which be your favourite villainous rapscallion of the high seas?


Friday, 7 April 2017

The Second Swordsman – ‘All at Sea!’

It's been a couple of weeks since Malcolm Garcia's last Second Swordsman post, but then it's been a busy couple of weeks for Fighting Fantasy, what with the announcement that the series is coming back with Scholastic UK, the announcement the Nomad Games are making Fighting Fantasy Legends, and the funding of the YOU ARE THE HERO Part 2 Kickstarter. But now he's back, and this time Malcolm is...


The Second Swordsman – ‘All at Sea!’

By Malcolm Garcia

After my previous, and universally unsuccessful, adventures across the cities, forests, and dungeons of Titan I decided to see if choosing every second option would lead me to glory on the open ocean. In Seas of Blood (written by Andrew Chapman) YOU face off against your nemesis in a pirate-captain-showdown to see who can get the most treasure in fifty days while terrorising the Inland Sea of Khul. While in Demons of the Deep (written by the American Steve Jackson) YOU are the intended victim of a different pirate captain who casts you overboard, not knowing you would discover the underwater city of Atlantis and plot your revenge.

By dutifully following the Second Swordsman process, I made a poor start in both Seas and Demons. In the race-against-the-clock that is Seas, I eschewed the traditional pirate business model of plundering all manner of vessels and, after leaving the city of Tak (whose reputation makes it somehow sound worse than Port Blacksand), I instead went and hid in the desert for three days. After I gave up waiting for a caravan that never came, I headed to sea, only to then decide that the best way to make some serious loot and win this competition was to go… gambling. These two decisions resulted in a big waste of time for very little treasure gained.

And in Demons, while I didn’t stupidly try to immediately return to the pirates who had pushed me overboard, I did start my adventure in Atlantis by declining to help the spirit of a sea captain, swimming away from a Grouper (which bit me anyway and cost me two STAMINA), ignoring a crown and a trapdoor in a mausoleum, and then not helping a dolphin while it was being attacked by a shark (which lost me one STAMINA and one LUCK). If there was ever a time that an adventurer did not deserve the epithet ‘You Are The Hero’, this was it. I also didn’t explore a sunken ship or seek out a Sea Dragon for help against the pirates. Indeed, throughout my whole adventure in Demons I never actually found out what I should be doing; a few people mentioned that black pearls were important, but I wouldn’t have known what to do with them even if I had any.

In Seas there was only the one occasion that the Second Swordsman process earned me some serious booty. Because you have a ship’s crew, you can take on entire towns and other enemies that would usually be too much for one adventurer to fight. This meant we were able to sack a small town and steal its treasure. But I only did this once (I’m not quite sure why fighting the gambling pirates in Calah didn’t become a crew fight) and never had the opportunity for a good old-fashioned ship-to-ship fight. For most of Seas I ignored opportunities to get some gold and win the contest with the rival pirates. I left the desert after only a few days, I didn’t push onwards to the Dead City, I decided not to hunt for ships, I didn’t explore the island of Roc after killing the Roc, and I turned down the opportunity to attack the fishing town of Kirkuk (isn’t that in Iraq?).

In Demons, choosing the second option got me into some perilous fights. A Sea Ogre took half my STAMINA to beat it and fighting the Lion Fish cost me eight STAMINA. I also fought the aforementioned Grouper, but that wasn’t very exciting. However both the Grouper and the Lion Fish attacked me while I tried to initially flee from them and I lost STAMINA as a penalty, without even testing my LUCK. The only time fleeing worked without being penalised was against the much slower, and probably tastier, Giant Crabs. While exploring Atlantis I also had to take on the Kraken and, with a SKILL of 10 and STAMINA of 30, this was the beast that killed me. Other than a dragon or demon, this must be one of the highest STAMINA scores in all of Titan and I think I’d have needed a SKILL of 12 (or an enchanted weapon) to stand even the slightest chance against it.

Other than the fight against the gambling four pirates, in Seas, the only other creature I fought was the Sith Orb. While I know that Titan is a place full of mystery and monsters, I genuinely did not expect to encounter such a monster in, what appeared to be, a quiet farming town. Whatever happened to the locals using some wild dogs, or even a bear to guard their treasure? And how did those townspeople even get their hands on a Sith Orb in the first place?

In Seas, choosing the second option every time meant I had to test my LUCK six times, and it was the final (and inevitable) unlucky roll of the dice that doomed my crew faster than you can say ‘iceberg ahead’. Conversely, in Demons, I never once had to test my luck. I probably could have done it in my epic battle against the Kraken, but I doubt it would have changed the outcome.

So, once again, the Second Swordsman has met with failure, my body left to drift at the bottom of the ocean, probably being picked to pieces by those Giant Crabs. Maybe next time I’ll stick to adventuring on dry land.


Thank you once again, to Malcolm, for his blog post, and don't forget to get in touch if you have any suggestions for items for the Official Fighting Fantasy blog via mail@fightingfantasy.com.