Showing posts with label Eye of the Dragon. Show all posts
Showing posts with label Eye of the Dragon. Show all posts

Friday, 6 March 2026

Adventures Overseas

The latest Fighting Fantasy gamebooks to be given a glow up by Gallimard in France are Sir Ian Livingstone's Eye of the Dragon and Steve Jackson's* Scorpion Swamp.

Both feature brand new cover art by Regis Torres, and they look suitably threatening as well as fantastic.

The Pool Beast from Le Marais aux Scorpions
by Regis Torres.

The Two-Headed Troll from L'Œil d'Émeraude**
by Regis Torres.

To add these books to your collection click on the cover images above.


* The US Steve Jackson.

** The Emerald Eye.

Friday, 15 August 2025

The Eye of the Dragon comes to Advanced Fighting Fantasy

The latest release for Advanced Fighting Fantasy Second Edition is a reimagining of Sir Ian Livingstone's dungeon crawl Eye of the Dragon by Brett Schofield.

Based on both the classic gamebook and also the pre-FF adventure from Dicing with Dragons, this adventure by Sir Ian Livingstone offers the usual mix of traps, puzzles, monsters and strangeness you have come to expect from Fighting Fantasy.

The book also offers you two different ways to run this adventure; you can use the provided maps to run it as per the gamebook layout or, to to make it a little different, you can run it using the included Dungeon Designer to create a random dungeon, either ahead of time or even on the fly!

The Eye of the Dragon is available now from DriveThruRPG.


Wednesday, 23 April 2025

Fighting Fantasy Classics - Eye of the Dragon

Sir Ian Livingstone's 14th Fighting Fanasy gamebook, Eye of the Dragon, is now available as part of the Fighting Fantasy Classics app from Tin Man Games.

In a tavern in Fang, a mysterious stranger offers YOU the chance to find the Golden Dragon, perhaps the most valuable treasure in all of Allansia. But it is hidden in a labyrinth beneath Darkwood Forest and is guarded by the most violent creatures and deadly traps.

To begin your quest YOU must drink a life-threatening potion, and to succeed, you must find maps, clues, artifacts, magic items, jewels and an imprisoned dwarf.

Step into a world of peril and legend with Eye of the Dragon - a must-have for any Fighting Fantasy fan! Originally published in 2005 during the celebrated Wizard Books revival, Eye of the Dragon marked the triumphant return of the series after a brief hiatus. This gripping dungeon-crawling adventure is a true standout, penned by Fighting Fantasy co-creator Ian Livingstone himself.

Based on a mini-adventure first introduced in his iconic book Dicing with Dragons, Eye of the Dragon delivers everything fans love: deadly traps, fearsome monsters, and unexpected twists. You'll encounter familiar faces from across the Fighting Fantasy universe - some returning from earlier gamebooks, others with ties to legendary figures from the broader fantasy world. Whether you're a seasoned adventurer or a newcomer to the series, this book is a thrilling journey you won't want to miss.

FEATURES

  • Original artwork by Martin McKenna. Make the gamebook as easy or hard as you like and even turn on a special 'Free Read' mode to play the book like an old-school cheater!
  • Map feature makes it easy to keep track of everywhere you have explored during current and previous playthroughs.
  • Unlimited Bookmarks allow you to revisit difficult sections as many times as desired.
  • Automated Adventure Sheet that keeps track of your stats, inventory and knowledge gained during your journey.

To download Eye of the Dragon and start playing today, click this link.

Wednesday, 17 May 2023

Russ Nicholson - The Passing of a Legend

We were very sorry to hear of the passing of Russ Nicholson last Wednesday, after a short illness, and know that many who read this will be feeling just as bereft as we are.

'Legend' is a word that is over-used these days, but it certainly applies when talking about the man who brought the first Fighting Fantasy gamebook to life. The Warlock of Firetop Mountain was the readers' introduction to the world of FF and it was Russ's illustrations as much as the text that drew children into the deadly dungeon that was the Warlock's lair.

Russ's work also set a high benchmark for others to follow. Oft imitated but never surpassed, when Russ took his pen for a walk across the page he conjured inriguing characters, hideous monsters, whole armies, and entire worlds from the nib. To see him work was like watching a wizard practising his craft; he waved his wand and visceral scenes of action and adventure were brought forth upon the page in ink.

Steve, Russ and Ian at Fighting Fantasy Fest 3 in 2019.

Ian Livingstone said, "I first had the pleasure to work with Russ during the early years of Games Workshop. His wonderfully atmospheric illustrations filled the pages of White Dwarf. I fondly remember working with him when he illustrated the cards in Workshop’s Warlock game published in 1980, and later Eye of the Dragonthe solo adventure which I wrote for Dicing with Dragons. Most famously, Russ illustrated the first edition of The Warlock of Firetop Mountain, his iconic pen and ink illustrations setting the standard for future Fighting Fantasy gamebooks. Russ was an amazing man with an incredible talent, and he left an incredible legacy. He will be greatly missed by all who knew him."

Steve Jackson added, "This is dreadful news. Russ was the founding father of the black and white art which became so important as one of the features of FF. Sadly, his adventure has ended here. Gone but not forgotten. Our condolences to the Nicholson family.”

Those of you who have read Secrets of Salamonis may have noticed a personal tribute to Russ by Steve. One of the lead characters in the book is named Ruznik Ulsson in his honour.

Our thoughts are with his family and friends at this difficult time, and all those who were inspired by his incredible work.

Zagor the Warlock, by Russ Nicholson.


Friday, 18 February 2022

Blast from the Past! Stormslayer

As people in the UK batten down the hatches in the face of the wrath of Storm Eunice, the Warlock thought it would be timely to transport you back to a time when the weather could not only be fought but defeated.

Stormslayer was published in 2009 as the fourth title in the newly-revamped Wizard Books Series 2, as they have since become known. Written by Jonathan Green and illustrated by newcomer Stephen Player, the adventure was originally pitched as Eye of the Storm. However, the publishers decided that a name change was required, so as to avoid there being any confusion between the new gamebook and the still relatively recently published Eye of the Dragon.

The first FF adventure to be set in Femphrey in the Old World, Stormslayer had the weather mage Balthazar Sturm interfering with the climate in order to wreak his revenge upon those he saw as having passed him over for greatness in the past. Green describes the adventure as, “an attempt to write a book that was more like the original adventures and also one that didn't rely on Demons, Chaos or Undead for the villains. It was to be more elemental altogether.” As with the other titles published as part of Series 2, Stormslayer featured a set of three pre-generated characters.

Simon Flynn, publishing manager of Wizard Books’ parent imprint Icon at the time and the person responsible for the relaunched Fighting Fantasy series, wanted to find a new artist whose style might appeal to a younger audience. He settled on the San Francisco-based Stephen Player, who had previously illustrated some of Terry Pratchett’s books, amongst others. However, he only received the commission after he had submitted a test piece based on an encounter the hero has during the course of the adventure with an ill-tempered Giant.

“It was one of my all-time favourite jobs so far,” says Player of his sole Fighting Fantasy commission. “As a fantasy illustrator there is nothing I like better than drawing monsters. This was an orgy of monsters and mayhem; never a dull moment. I also love working in black and white line; you can put all your time into the design and atmosphere and it also means the process is shorter with no time for boredom to set in.

"Jon Green's imagination is so fertile, the locations, events and creatures in Stormslayer so exotic and varied. It was like illustrating the climactic moments from twenty-five different books.

“There were also new challenges. How to keep the poses different and fresh when so many figures are advancing towards the viewer was one issue I had to wrestle with. Illustrating a collection of objects and weapons in an interesting manner was another.”

Stormslayer has been translated into French and was published by Gallimard Jeunesse in 2013 under the title Le Maître des Tempêtes (which translates as 'The Master of Storms').


While Stormslayer has yet to be republished by Scholastic Books, the similarly-themed Crystal of Storms by Rhianna Pratchett is still available.

Friday, 13 August 2021

International Gamebook Day 2021

On Friday 27 August 2021, the second ever International Gamebook Day will take place. It might only be the second time the event has run, but it has already grown to take over the entire weekend, with interviews with gamebook creators being streamed in the late afternoon/early evening of each day from Friday 27 to Sunday 29 August.

There will also be other events taking place during the course of the weekend, such as Vicki, of Girls That Game, guiding another unsuspecting victim - I mean participant! - through Ian Livingstone's dungeon crawl adventure Eye of the Dragon.

So check out the event page on Facebook and watch this space for more news soon!

And in case you were wondering, International Gamebook Day takes place on 27 August because that was the date of the original publication of Steve Jackson and Ian Livingstone's The Warlock of Firetop Mountain in 1982.


Friday, 19 January 2018

The Second Swordsman - Enter the Dragon!

It's Gamebook Friday again, which means it's time for Malcolm Garcia's 13th Second Swordsman post!


The Second Swordsman - Enter the Dragon!

By Malcolm Garcia

While most of the foes to be fought in FIGHTING FANTASY adventures tend to be humanoids, such as Orcs or Goblins, there are rare occasions when YOU can encounter a creature that exists towards the top of Titan’s food chain, the Dragon. In attempting the Second Swordsman process, I’ve so far fought (and defeated) only a White Dragon (in Caverns of the Snow Witch) and met a Dragon Librarian (in Spectral Stalkers). To gain more exposure to these mysterious beasts I decided to try only choosing the second option in two dragon-themed adventures, Night Dragon and Eye of the Dragon.

In Night Dragon the stakes for my quest could not be much higher – an ancient dragon is awakening, and when it does so it will destroy everything in its path. Night was penned by Keith Martin, author of seven FIGHTING FANTASY adventures including Vault of the Vampire and Revenge of the Vampire. It also marked the first time I’d returned to Port Blacksand since attempting Temple of Terror. Eye of the Dragon was also set in Allansia, but that was where the similarities between the two books ended. Written by Ian Livingstone, the eponymous dragon is, in fact, an almost priceless golden statue which has been hidden in a trap- and monster-filled labyrinth beneath Darkwood Forest. (How these subterranean mazes are maintained is one of the great mysteries of Titan. Surely the residents are not solely relying on a steady supply of foolhardy adventures to provide them with food. And don’t the creatures within miss the sunlight and fresh air they could find outside?)

Both adventures had me starting with decent SKILL, STAMINA and LUCK scores. This was through luck of the dice in Night and by choosing the second pre-rolled character in Eye. The beginning of both Night and Eye also gave me a decent amount of provisions – not a universal thing in the latter FIGHTING FANTASY books of the series – and a purse of gold pieces. In Night YOU also have two bonus points to add to your attributes and need to keep track of several additional scores; not something I had to do when trying the Second Swordsman process previously in Martin’s, Stealer of Souls.

By choosing every second option, I started Night by, once again, passing up opportunities to fight creatures, acquire objects or learn anything about the journey ahead of me. In my journey from Port Blacksand to Rentarn I gained nothing and ate more than a third of my provisions. Upon arriving I quickly got into a battle with a trio of Assassins and learned an obscure clue. But I then wasted time and money wandering around the town, until I was put in jail. This is not an unusual situation when using the Second Swordsman process – previously I’ve been apprehended in both Chasms of Malice and Fangs of Fury, albeit temporarily. Although my adventures have ended in jail in both Bloodbones and Black Vein Prophecy.

After a while my captors released me and I learned enough to leave Rentarn and continue my quest. Within a few more choices I had encountered my first dragon of the book, and it was a friendly one. Whisked away to a conclave of dragons (where there is a White Dragon that has to be a relative of the one I’d previously slain) I’m given a load of information about how to defeat the Night Dragon. I then headed into the mountains and managed to navigate a subterranean maze and found some special armour, which will supposedly assist me in my final showdown. At this point I was feeling good about choosing every second option, even though I was down to just one meal. But the armour was damaged and the stone dwarves who could fix it would only do so if I defeated their nemesis, the Mountain Basilisk. Finding this creature was easy enough, but the fight against it wasn’t. Without a mirror I was forced to choose between two equally unpalatable impediments – a temporary skill loss of four, or testing my LUCK each round. I opted for the latter as I had not yet tested my LUCK. But the beast’s STAMINA was too great and eventually the dice failed me and I was turned to stone.

Constraining myself to only every second option was even more limiting in Eye. In total I ignored the opportunity to investigate what was behind thirteen doors! Even in The Warlock of Firetop Mountain I only ignored nine doors. By ignoring all of these doors I almost certainly avoided some fights and other bad things. But I also would have missed plenty of opportunities to find objects or gain some knowledge that could help me to successfully find the golden statue. On four occasions in my adventure I was asked if I had a certain object, and every time the answer was no. The final occasion had dire consequences as I was bitten by a poisonous spider but did not have a healing potion. Eye did feel like a return to the dungeon crawls of the earlier FIGHTING FANTASY adventures, reinforced with shout-outs to The Forest of Doom and House of Hell (and maybe even Island of the Lizard King).

In both dragon-themed books my promising starting SKILL proved handy. Although in Night I was eventually killed in the aforementioned one-sided battle against the Basilisk, I had previously triumphed in five battles, three of which were resolved with me not losing a single STAMINA point (these being against some of the multitude of Assassins who’d been sent to kill me). In Eye I fought six creatures, with four of my victories being flawless. However my final fight was against a Doppelganger (why couldn’t it have been a Shapechanger?), during which I had to endure an imposed two point SKILL loss. As I’d already lost one SKILL from the spider bite this battle proved to be too tough for me and I fell, without seeing any Dragon – real or artificial.

Although choosing every second option did not help me to find my fortune or save the world, it did get me a surprisingly long way in each adventure. A repeated attempt at both would have me explore more in the hope of finding some way to defeat the Doppelganger and Mountain Basilisk. This was also the first time that my failure in each of the adventures undertaken was due to a lost battle, rather than an instant death from a trap, overwhelming numbers, or not finding the right keys or gemstones.


Next month marks a year since Malcolm set out on his Second Swordsman quest. Which adventures will he be tackling to commemorate this momentous occasion? You'll just have to keep checking www.fightingfantasy.com to find out!