Showing posts with label Stormslayer. Show all posts
Showing posts with label Stormslayer. Show all posts

Friday, 18 February 2022

Blast from the Past! Stormslayer

As people in the UK batten down the hatches in the face of the wrath of Storm Eunice, the Warlock thought it would be timely to transport you back to a time when the weather could not only be fought but defeated.

Stormslayer was published in 2009 as the fourth title in the newly-revamped Wizard Books Series 2, as they have since become known. Written by Jonathan Green and illustrated by newcomer Stephen Player, the adventure was originally pitched as Eye of the Storm. However, the publishers decided that a name change was required, so as to avoid there being any confusion between the new gamebook and the still relatively recently published Eye of the Dragon.

The first FF adventure to be set in Femphrey in the Old World, Stormslayer had the weather mage Balthazar Sturm interfering with the climate in order to wreak his revenge upon those he saw as having passed him over for greatness in the past. Green describes the adventure as, “an attempt to write a book that was more like the original adventures and also one that didn't rely on Demons, Chaos or Undead for the villains. It was to be more elemental altogether.” As with the other titles published as part of Series 2, Stormslayer featured a set of three pre-generated characters.

Simon Flynn, publishing manager of Wizard Books’ parent imprint Icon at the time and the person responsible for the relaunched Fighting Fantasy series, wanted to find a new artist whose style might appeal to a younger audience. He settled on the San Francisco-based Stephen Player, who had previously illustrated some of Terry Pratchett’s books, amongst others. However, he only received the commission after he had submitted a test piece based on an encounter the hero has during the course of the adventure with an ill-tempered Giant.

“It was one of my all-time favourite jobs so far,” says Player of his sole Fighting Fantasy commission. “As a fantasy illustrator there is nothing I like better than drawing monsters. This was an orgy of monsters and mayhem; never a dull moment. I also love working in black and white line; you can put all your time into the design and atmosphere and it also means the process is shorter with no time for boredom to set in.

"Jon Green's imagination is so fertile, the locations, events and creatures in Stormslayer so exotic and varied. It was like illustrating the climactic moments from twenty-five different books.

“There were also new challenges. How to keep the poses different and fresh when so many figures are advancing towards the viewer was one issue I had to wrestle with. Illustrating a collection of objects and weapons in an interesting manner was another.”

Stormslayer has been translated into French and was published by Gallimard Jeunesse in 2013 under the title Le Maître des Tempêtes (which translates as 'The Master of Storms').


While Stormslayer has yet to be republished by Scholastic Books, the similarly-themed Crystal of Storms by Rhianna Pratchett is still available.

Friday, 4 June 2021

Marvellous Maps

The maps that used to appear in the Fighting Fantasy books have always been celebrated, quite rightly, as wonderful works of art.  

Well French Fighting Fantasy fan Alnaro has produced his own maps of some of the most iconic FF adventures, and they too are works of art.

But be warned - spoilers lie ahead!


Alnaro's maps are characterised by the inclusion of creatures, characters and settings that appear in the gamebooks, or on their covers. His map solution for Steve Jackson's The Citadel of Chaos is a perfect example of this.


One of the things that makes Alnaro's map of Ian Livingstone's seminal Deathtrap Dungeon stand out is his portrait of Baron Sukumvit. Another is the fact that it has been presented horizontally, rather than vertically.


The different regions of Fire Island can be clearly seen on this map of Ian Livingstone's Island of the Lizard King, which includes two mini-maps of the gold mine and the prison colony.


Alnaro's map of Scorpion Swamp is less illustrative, but nonetheless striking and effective.


His map of Ian Livingstone's Caverns of the Snow Witch makes it clear what a wide-ranging adventure it is, with the hero travelling from the Icefinger Mountains, across the Pagan Plains to Stonebridge and the Moonstone Hills, and from there to the peak of Firetop Mountain!


Alnaro's map for Vault of the Vampire includes the overland route to Castle Heydrich, as well as detailed plans of the vampire's lair itself.


The beast-haunted land of Lupravia is rendered in exquisite detail in Alarno's solution to Howl of the Werewolf, as is the kingdom of Femphrey that is the location for Stormslayer.


And finally we have the Invisible City, from Charlie Higson's FF adventure The Gates of Death. The Temple of Throff is a nightmare to navigate, but with this map to aid you, you actually have a chance of doing so successfully!

If you have your own maps of your favourite Fighting Fantasy adventures, we want to see them. Find out more here.


Friday, 18 January 2019

Winter Wonderlands

The month of Freeze is well and truly here, and the temperature is dropping right across the Pagan Plains and beyond.

Many heroes will doubtless have fond memories* of adventuring in the northern regions of Allansia, notably the Icefinger Mountains, but which is your favourite snowbound escapade?

Is it Ian Livingstone's Caverns of the Snow Witch? Is it Keith Martin's Tower of Destruction, or perhaps Night Dragon? Or is it Jonathan Green's Stormslayer, which features every type of weather under the sun? Or maybe there's another icy encounter you found particularly memorable.





Why not let us know in the comments below? And if anyone wants to send us a picture of one of the nefarious creatures that can be found in wintry climes, we will add them to the Out of the Pit page on www.FightingFantasy.com.

"Boo!"


* And maybe some not-so-fond memories.

Friday, 8 September 2017

The Second Swordsman – It’s Not Easy Being (the hero in a book written by Jonathan) Green

With Fighting Fantasy Fest over for another year (or two) it's back to business as normal here at www.fightingfantasy.com, which means it's time for another in Malcolm Garcia's Second Swordsman series. Enjoy!


The Second Swordsman – It’s Not Easy Being (the hero in a book written by Jonathan) Green

By Malcolm Garcia

After my previous trio of adventures, which were set in the all-too-familiar territory of Allansia, I crossed the ocean to see how the Second Swordsman process would fare in the Old World, the continent where the Sorcery! series is set and a land where I’ve so far feared to tread. And who better to be my guide than Jonathan Green who, although he penned his first FIGHTING FANTASY adventure in 1993, is still the most recent author to contribute to the world of Titan.


In Spellbreaker, YOU are trying to stop a horrible evil from being unleashed. In Stormslayer, YOU are trying to stop a jealous sorcerer from destroying the world with a horrible machine. And in Bloodbones, YOU are seeking vengeance upon the pirate who murdered your family and who might not be as dead as people believe.

So did the Second Swordsman process get me to 400 in any of these?

No.

In no particular order, I died during a battle against a much stronger enemy, died suddenly at the hands of a supernatural evil, and didn’t-quite-die but failed due to my stupidity. But despite these botched attempts, I did have some good adventures along the way.

Overall, in Green’s books, I got the sense that I was actually exploring the countryside during my quest, and not just slogging my way through a dungeon searching for magic objects while fighting every single creature I encountered. That’s not to say there wasn’t any fighting – in all three of these I had to fight something within the first couple of sections; some of which were quite strong for early stage enemies. But there are also whole towns and landscapes to explore with people I cannot attack who might either help me on my quest, or lead me to my doom.

Of these three books, my shortest-lived adventure as the Second Swordsman was in Bloodbones. My starting SKILL, STAMINA, and LUCK scores were good, I had a purse full of gold, and I was intrigued how the addition of a time factor would play out. I had an early fight with some pirates who might have been part of the possibly-undead Captain Cinnabar’s crew and then headed for the gambling halls of the Port of Crabs – which is possibly an even more perilous port than The Port of Peril. But then the process of choosing every second option made me ignore the games of chance on offer and I left with no more gold pieces than when I had arrived.

I continued to explore most of the city in my quest for clues and equipment. This resulted in me buying some weapons which held the promise of making future fights somewhat easier, but it also added much time to my tally. And when I decided to go and warn the Governor of the Port of Crabs about the risen Cinnabar, I foolishly chose not to bribe several people and ended my adventure prematurely, locked in a cell.

Spellbreaker was Green’s first FIGHTING FANTASY book and with its opening scene of monks and a fight against a demon it created an interesting Middle Ages atmosphere for the north-eastern part of the Old World in which it was set. The adventure sets me up with a deadline of four days in which I am to recover a stolen book that has been taken by a dark wizard to a nearby town so that he can raise a monster. But it soon becomes apparent that this adventure is not just about getting a book and that a larger evil is at work. However, once I left the monks I ignored a lot of opportunities to learn things – I didn’t escort a local noblewoman, I didn’t pay a jester at a local tavern, I didn’t buy a beer at a different tavern, I hurried through several small towns, and I didn’t take advantage of several opportunities to make offerings to various gods and martyrs – although when I finally did do this, I gained nothing.

However, I did get to fight a bear (without having to endure rounds of combat) and killed a Warlock and a local fiend called the Lurcher. I also found a local herbalist, one of the few helpful characters I met during my journey, who would have been even more helpful if I’d managed to collect a variety of plant life during my adventure. This encounter made me start to think that by taking every second option I had missed numerous potentially useful opportunities to find things. This feeling was confirmed when I failed to have two special objects in a row and suffered an instant death at the hands of a Wraith Rider.

And so to Stormslayer, probably the most enjoyable FIGHTING FANTASY book I’ve used the Second Swordsman process in since Battleblade Warrior. In this adventure I had some good starting scores, a decent supply of meals and gold, and a special dragon-slaying sword. As with Bloodbones and Spellbreaker this book throws you into combat at the very start – within the first few sections I’d fought a Manticore and an Ice Elemental. But these were not the only monsters I had to defeat during this adventure – my tally at the end being 22 (the same number that I faced in Battleblade Warrior). There was a good balance amongst these, some were weak creatures, others much stronger, and there were some melees (such as that against a trio of Naiads) that really wore down my STAMINA and made me grateful for my supply of food.

Early in the adventure I learned that a sorcerer named Balthazar Sturm has built a weather-altering flying machine that is powered by four elementals, and that to defeat him I need to travel across the western part of the Old World. The scope of this adventure is great. Sure, there are still some caverns where you need to choose between the left tunnel or the right tunnel. But you also choose where in the Kingdom of Femphrey you want to travel. And when you do travel long distances you need to keep track of the day of the week; arrive in a place on a certain day and your enemies will have temporarily become more powerful.

In a welcome change, using the Second Swordsman process in Stormslayer did not mean that I ignored everything. Through it I gained the much-needed assistance of a Dwarven brewer when journeying through the Witchtooth Mountains. And, in one of my favourite sequences of the book, when I chose every second option while journeying underwater, I set two massive aquatic monsters against each other rather than becoming a snack for either one of them. But eventually my adventure ended; killed by a Fire Elemental in a cavern deep beneath Mount Pyre. I was already suffering an imposed loss of two SKILL points and only scored one hit against it. So unfortunately I never got to find Sturm’s flying machine, or even use the dragon-slaying power of my sword.

While the Second Swordsman met with universal failure in my escapades in the Old World, in these three books by Jonathan Green it did provide me with some enjoyable adventures. I didn’t make too many obviously stupid decisions; I didn’t miss each and every opportunity to collect some valuable information or gain a special object; and, while I still ignored a lot of chances to explore, this didn’t make the books boring. I’ll look forward to trying the process on some more of Green’s adventures later on. Although maybe not Knights of Doom – I don’t fancy taking out another mortgage right now.