The Second Swordsman – Your Adventure Ends Here
By Malcolm Garcia
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At the start of last year I decided to test an idea – could I complete any FIGHTING FANTASY adventure by always choosing the second option? Many of the books in the series are notoriously difficult, punishing even the slightest deviation from the ‘one true path’ with an instant death or worse, not finding an essential key or jewel. But would the path to success ever be something as elementary as always making the second choice? Only the authors of those books would know, but could I discover their secret?
Having attempted 47 of the books in the series, the conclusion I’ve come to is (perhaps unsurprisingly) ‘no’. However, although every one of these adventures ended in my failure to find the treasure, protect myself, or kill the ‘Big Bad’ and save the world, I did find a lot of enjoyment and learned a few things along the way.
Lesson One. Curiosity might kill the cat, but a lack of it won’t help much either. In nearly every FIGHTING FANTASY book, choosing the second option meant I ignored opportunities to find treasure, discover special objects, or learn something that could help me in my quest. Just how much ignoring I did depended on the mechanics of the book. Where the choices were between doing something, or not doing something, there was a tendency for my character to race through the adventure, hoping that just getting to the end with my sword would be enough.
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In both of my attempts at completing water-based adventures, using the second option meant I forwent several chances for diversions. In Demons of the Deep I avoided assisting the spirit of a sea captain and a dolphin being attacked by a shark and I never managed to learn anything about the black pearls and how they could be used to help me seek revenge. In Seas of Blood I made few attempts to find significant sources of treasure, such as not visiting the Dead City or exploring the Island of the Roc, and I seemed to focus more on the time limit part of the challenge with Abdul the Butcher, which meant that I hurried to my doom.
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Lesson Two. It’s called FIGHTING FANTASY for a very good reason. As mentioned above, all of my attempts at success by choosing the second option met with failure. And of those 47 attempts, on 11 occasions my death came about by fighting one of the very many creatures in the FIGHTING FANTASY universe. In just under half of these, I lost my life in a battle against an enemy that had a SKILL score of ten or greater; these probably account for less than 15 per cent of all FIGHTING FANTASY creatures. The Fire Elemental in Stormslayer was not only strong, but while under Mount Pyre I was impeded by a two-point SKILL penalty, which made defeat almost inevitable. Legend of Zagor’s SKILL twelve Thief was an unusual encounter that in hindsight I feel should have been avoided. The same goes for the Giant Sandworm in Temple of Terror, unless I missed a SKILL-enhancing weapon. The Kraken in Demons of the Deep had the added complication of an almost insurmountable STAMINA score of 30. Against the Doppelganger in Eye of the Dragon I should have had a chance, if not for some poor dice rolls and a two point SKILL penalty.
However it didn’t always take a strong enemy to best me. There were some fights I just wasn’t meant to win. Beneath Castle Heydrich, in Vault of the Vampire, my SKILL was inhibited by two in a fight against the Stench Ghoul, and so it ate me. Although I managed to find the Minotaur in The Warlock of Firetop Mountain’s labyrinth, the dice went against me one too many times, as it did in a skirmish against a Baboon in Curse of the Mummy and a Knight in Fangs of Fury. The Fighting Slave in Trial of Champions was just dastardly, particularly since there were no opportunities to recover STAMINA from my earlier trials. And in Phantoms of Fear I was defeated by the worst enemy of all – myself.
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Lesson Three. Choosing the second option doesn’t mean dying within seconds. Yes, choosing the second option led me to an instant death within one choice in Beneath Nightmare Castle – but it was a memorable ending! And I was dead within two choices in Master of Chaos, Scorpion Swamp and Crypt of the Sorcerer. But in the last two of that trio it was a failed LUCK test that killed me instantly. And within four choices I’d failed in Island of the Lizard King as I made a cowardly run from the Giant Crab that had grabbed poor Mungo.
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In Battleblade Warrior, I fought my way through the siege of Vymorna, survived the perils of the plains and jungles beyond (by riding on a lizard, battling a dozen lizard men, and visiting an orc funeral), and journeyed into the lost city of Kharnek, and found part of the mystical sword I had been seeking. After slaying the Warrior King I left aside his jewelled crown and kept going. But because I inexplicably ignored that jewel, I was instantly killed by a traitor within sight of the end.
After being attacked at the very start of Howl of the Werewolf I battled my way across Lupravia, usually sticking to the path which would lead me Castle Wulfenstein. Along the way, amongst other things, I stayed clear of a local carnival, participated in a futile beast hunt, and ignored a creepy hole in the basement of a crypt. I also picked up some useful were-skills that helped me in the numerous fights I had. When I arrived at the castle I slew everyone in my path and bested Count Varcolac. But he then came back to life in demon form and, because I didn’t find the sword that was hidden deeper in the crypt I’d avoided earlier, I was instantly killed.
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As stated at the start of this post, Malcolm's final Second Swordsman post is so long that we will be publishing Part 2 next week. So don't forget to bookmark this site and make sure you're here in seven days' time...
* Or perhaps un-coincidentally - The Warlock.
* Or perhaps un-coincidentally - The Warlock.
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